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Powers & Abilities The Speedboyz members are adept at quickly stealing even expensive cars. Within 60 seconds of running in they can drive out with a haul of Jaguars, Rolls-Royces, Lamborghinis, Ferraris… without a single alarm going off. All are adept drivers, and experienced with...

(1989 comedy version)
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The main comedic element was making fun of the Injustice Leaguers because most were mentally ill. I’m sure it looked like a swell idea at the time. As with most team profiles, this article summarises the team’s career. This is so we don’t have to repeat the information...

(DC Comics team)
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The Masters have a handily generic quality to them, making them easy to use, as well as a clear theme. We yet have to modernize the individual profiles, but here’s a modern “base camp” team profile. Overview ORGANIZATION Full Name: The Masters of Disaster. Purpose: Selling...

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The Force of July appeared from 1984 to 1989, though Freedom’s Ring, a very similar team, was active during the 2000s and perhaps beyond. Overview Organization Full Name : The Force of July Purpose : Make America great again by destroying foreign, liberal, un-American and...

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Powers and Abilities The Gorilla Knights are from Gorilla City. They thus are highly intelligent, super-strong gorillas with a high psionic  potential. All had their genetics rewritten by Gorilla Grodd to enhance their strength (“Class 25”), speed and durability –...

("Subs")
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Sequencing DC’s incessant rebooting of the Legion’s timeline complicates the history of the Subs. I’ve chosen to avoid those complications by putting together a separate profile for each version of the team. This profile will be the largest one for the Subs, chronicling their...

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The mummified corpses are strong and martially proficient, and can employ decent tactics. Examples include climbing on tree to attack by surprise, wrestling their opponents underwater (to capitalise on their lack of need for air) and suicidal charges (since they can always get more corpses)...

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Overview Organization Full Name: Super Young Team Purpose: Be super-famous Modus Operandi: Partying. Extent of operations: Japan, with the occasional world tour. Bases of Operations: Various Japanese nightclubs. Major Funding: Most Excellent Superbat. Known Enemies: Mister Mind, Brain Drain,...

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Overview ORGANIZATION Full Name: International Ultramarine Corps Purpose: Global emergency force. Modus Operandi: Crisis intervention with extreme prejudice. Extent of operations: Global. Bases of Operations: Superbia. Major Funding: Unrevealed. Known Enemies: Shaggy Man (Eiling), Grodd,...

(Original version)
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Overarching continuity (This section is about how the Atomic Knights fit into the later DC Comics continuities. If continuity issues bore you to tears, just skim to the next section.) The 1960 Strange Adventures Atomic Knights stories were not intended to be set into any continuity but their...