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Like with our DC Heroes material, everything was designed because we actually needed it to model one or more published character. Everything here is considered to be beta and may be fiddled with as our mastery of the system improves. If you have remarks, suggestions, questions, ideas for...

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Roll for initiative ! This is a toolset to make our DC Heroes RPG statting for D&D characters coherent. At this point, it is 98% intended for statting Baldur’s Gate (“BG”) characters and monsters. Which means in turn that by “D&D”, we mean the...

(DC comics emotional spectrum)
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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); In recent years, a colour-coded mini-mythology appeared around other types of power rings, with the colours corresponding to “emotions” (assuming a loose understanding of the term). This article examines the...

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Context This article presents shields used in combat, from the low-tech to the future tech, with DC Heroes RPG stats. For DC Heroes players, the extended shields rules are found in the previous half of this article. Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); ...

(Technical article)
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Introduction This article deals with fighting shields, from the low-tech to the future tech. As always with Weapons Locker articles, we are interested in fiction. With an emphasis on comic books, action movies, RPGs and video games. It’s not an historical study of...

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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Game Stats — DC Heroes RPG Print Friendly Tell me more about the game stats Partisan capabilities In their physical bodies, the partisans presumably have mundane abilities, but with various technical skills in the...

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Untold tales of WORG ! The archives of the DC Heroes discussion space go back to something 1995-ish, and there were writeups since about day one. Not everything is publishable on writeups.org, though. A lot of this stuff was written in times of much laxer standards. A lot of it was...

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Context This article directly follows part #1, wherein all ye contexte iƒ explaineþ. It’s almost completely a technical tabletop RPG article. This is an ongoing design work, as our Baldur’s Gate character profiles glacially progress. Tweaks get done as needed for...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. These...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. This...