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Context The caveats, the chapters listing and the technical discussion are in Chapter 0 of the Weapons Locker – Melee Weapons document. This is a first draft, without research, to establish new style stats for some common weapons needed in character profiles. And as a reminder it’s meant to...

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Introduction This article covers some basics about modern firearms – stuff available from the 1930s onward. As always with Weapons Locker articles, we are interested in *fiction*, with an emphasis on comic books – but also on action movies and video games, since those media do the...

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Writeups.org employs a number of heuristics  when it comes to statting and, to a lesser extent, to presenting the characters. We don’t really notice them anymore since we’ve been using them for two decades, but they might be of interest to a few. I suppose it could be called...

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Intro Writeups.org is mostly about comic books. But we gladly cover other materials – such as movies, TV series, animation, novels, wrestling, musicals, gamebooks… and video games. There are unique complexities regarding the latter. We’re here to discuss them. All video...

(Common types of small arms in stories)
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Though the lead writer does happen to have military training, we’re not here to discuss real-world firearms and their use. Furthermore, it is centred on American fiction, since this is the one that floods the world over – and feeds on conventions developed elsewhere, such as Hong...

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Context The caveats, the chapters listing and the technical discussion are in Chapter 0 of the Weapons Locker – Melee Weapons document. This is a first draft, without research, to establish new style stats for some common weapons needed in character profiles. And as a reminder it’s meant to...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Index Aren’t 6 and 7 APs of distance the same thing on the Benchmark...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. This is a compilations of list discussions about different ways to adjudicate or conceptualize certain game elements. These addenda and clarifications...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. This...

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Context This is a chapter of our Weapons Locker – Body Armour series. This article is in beta. I prefer to get the basics out of the way before I start doing the genuine research, since that’s wots needed in so many character profiles. Advertisement (adsbygoogle =...