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Context This technical article covers infantry weapons and armour in Mass Effect — the first game — adapted to the DC Heroes and Mutants & Masterminds 3rd edition tabletop role-playing games. For more context, see our general Mass Effect I setting article. This profile...

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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Overview Dialogue in the game indicates that biotics have broader, more flexible applications than the “spells” used in the first Mass Effect game. For instance, Kaidan Alenko describes a biotic training...

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Context This is a system for the DC Heroes tabletop RPG. It uses dice rolls to create a random character sheet. This system has been used multiple times for our character creation contests such as the Halloween contests or the Spring contests. It creates a ready-made magic-user or...

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Context This is a technical article for the DC Heroes RPG. Introduction DC Heroes uses tables, and some folks do not like tables. Playing it without tables is thus a subject that has surfaced from time to time on the DCH discussion list. However, if people have fully run games that way they...

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The shadow archive ! This entry is unusual, since it is an approved backup of one of the main historical DC Heroes web sites. The Knight of Shadow web site, once hosted on Geocities , provided DCH stats for a wide roster of DC characters. We have taken steps to preserve it when it...

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The main goal of OMACS II is to allow DCA/M&M3 players to benefit to a greater extent from the DCH content on https://www.writeups.org (“WORG”). It assumes M&M knowledge and no DCH knowledge ; DCH connoisseurs can check the OMACS II notes for more information. For...

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Introduction Once the basic game concepts are understood, a significant part of the learning curve of DC Heroes is the use of Hero Points. HPs are a key part of how the system works and one of the most important numbers on the character sheet. Hero Points were back then an innovating concept...

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Context This is a technical article for the DC Heroes RPG. Mutants & Masterminds note: The DCH way to roll dice works just fine in M&M except at low PLs — see the discussion about using 2d10 rather than 1d20 in the Mastermind’s Manual. Advertisement (adsbygoogle =...

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Context This is a semi-technical article for the DC Heroes RPG. As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books) ; references to real-world facts are only thrown in for those who need some verisimilitude. Advertisement ...

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Context This is a semi-technical article for the DC Heroes RPG. As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books) ; references to real-world facts are only thrown in for those who need some verisimilitude. Advertisement ...