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Context This system is an alternate take on the Skills and Subskills in DC Heroes/Blood of Heroes/MEGS. It is an attempt to allow Players to focus on the Skills that their Characters have, rather than those they haven’t. It is a different take than most rules discussion on writeups.org,...

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Context This article directly follows part #1, wherein all ye contexte iƒ explaineþ. It’s almost completely a technical tabletop RPG article. This is an ongoing design work, as our Baldur’s Gate character profiles glacially progress. Tweaks get done as needed for...

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Context This article presents shields used in combat, from the low-tech to the future tech, with DC Heroes RPG stats. For DC Heroes players, the extended shields rules are found in the previous half of this article. Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); ...

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Introduction This article covers some basics about modern firearms – stuff available from the 1930s onward. As always with Weapons Locker articles, we are interested in *fiction*, with an emphasis on comic books – but also on action movies and video games, since those media do the...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. This...

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Writeups.org employs a number of heuristics  when it comes to statting and, to a lesser extent, to presenting the characters. We don’t really notice them anymore since we’ve been using them for two decades, but they might be of interest to a few. I suppose it could be called...

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Context This is a chapter of our Weapons Locker – Body Armour series. This article is in beta. I prefer to get the basics out of the way before I start doing the genuine research, since that’s wots needed in so many character profiles. Advertisement (adsbygoogle =...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. These...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. This...

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Roll for initiative ! This is a toolset to make our DC Heroes RPG statting for D&D characters coherent. At this point, it is 98% intended for statting Baldur’s Gate (“BG”) characters and monsters. Which means in turn that by “D&D”, we mean the...