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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Skilled Character Interaction. Character Interaction: Persuasion Addendum. Intimidation Multi-Attack. Psychological Warfare (Character Interaction...

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This article is made of people. More specifically, it is a compilation of answers to common questions, coming from the designers of the system, Ray Winninger and Greg Gorden. A fireside chat with Ray Winninger This is curated from discussions with the DC Heroes RPG community that runs WORG,...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Index Acceleration — New Limitation. Activation — New...

Character-specific tweaks and advantages
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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Thus their reason for existing is that fiction heroes, villains and anti-heroes actually do that stuff, rather than “it was a neat idea I had for the game system”. In many cases, the concern was that a given...

(a.k.a. the "Marvel tons")
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The basics The “class” system appeared during the 1980s as the invaluable Official Handbooks to the Marvel Universe  were being put together. The goal was to clearly express the strength level of superhuman characters. The basic concept is straightforward – “Class...

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Context This technical article covers infantry weapons and armour in Mass Effect — the first game — adapted to the DC Heroes and Mutants & Masterminds 3rd edition tabletop role-playing games. For more context, see our general Mass Effect I setting article. This profile...

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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Overview Dialogue in the game indicates that biotics have broader, more flexible applications than the “spells” used in the first Mass Effect game. For instance, Kaidan Alenko describes a biotic training...

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Context This is a system for the DC Heroes tabletop RPG. It uses dice rolls to create a random character sheet. This system has been used multiple times for our character creation contests such as the Halloween contests or the Spring contests. It creates a ready-made magic-user or...

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Size matters I’ve treated animal sizes as if each animal was a PC, starting at normal human size, then applied appropriate Growth and Shrinking (Always On) to reach the correct weight, STR, and size. This helps the GM to quickly decide on AV/OV modifiers for creatures from bugs to...

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Context This is a technical article for the DC Heroes RPG. Introduction DC Heroes uses tables, and some folks do not like tables. Playing it without tables is thus a subject that has surfaced from time to time on the DCH discussion list. However, if people have fully run games that way they...