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(Weapons Locker)
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Introduction This article deals in fighting shields, from the low-tech to the future tech. Like with most Weapon Lockers articles, the primary goal is RPG stats. Still, it is readable in plain English. Except for some bits the first part with the rules, I guess. As always with Weapons...

(From the New Scientist)
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Game Stats — DC Heroes RPG Print Friendly Tell me more about the game stats Typical 2025 Era Shock Troop Soldier Dex: 03 Str: 03 Bod: 03 Motivation: Patriotism Int: 03 Wil: 02 Min: 03 Occupation: Soldier Inf: 03 Aur: 02 Spi: 03 Resources {or Wealth}: 002 Init: 009 HP: 010 ...

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Powers and Abilities This particular specimen was destroyed in two blows by the Hulk. But in general generic security robots bring a solid amount of armoured firepower to the battlefield. They can take small rockets and machinegun fire, and their eyebeams can take vehicles out. They...

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Context This technical article covers infantry weapons and armour in Mass Effect — the first game — adapted to the DC Heroes and Mutants & Masterminds 3rd edition tabletop role-playing games. For more context, see our general Mass Effect I setting article. This profile...

(Legion of Super-Heroes bestiary and monster manual)
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Introduction The Alien Animals File is a bestiary for some of the exotic alien creatures encountered by the Legion of Super-Heroes. It is my hope that it will be a fun and handy resource for any GM or writer. Like a Dungeons & Dragons Monster Manual, the Alien Animals File is full of...

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Bows and quivers Three types of bows Low-powered bow [BODY 02, Projectile weapon: 02, Ammo: 01, Recommended STR: 02, R#03, Bow Advantage (see below), Limitation : Low Penetration] Usually a small, light bow with a weak pull. It might have been improvised by a knowledgeable person using a...

(DC comics emotional spectrum)
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In recent years, a colour-coded mini-mythology appeared around other types of power rings, with the colours corresponding to “emotions” (assuming a loose understanding of the term). This article examines the common ground between the various kinds of power rings in the recent DC...

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Context The Fallout video games series (1997-present) takes place in an over-the-top post-apocalyptic setting. It mixes a Mad Max aspect, 1950s atomic horror conventions and various “after the Bomb” influences. For a primer, see our sample Vault Dweller (the Player Character ...