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Context This is a technical article for the DC Heroes RPG. It has a few bits about character design that do not fit within the more specialised new rules pages on the subject. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Character Creation...

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Context This huge article is the repository for our new and modified Powers for DC Heroes. This is the second part of the article, since it was too big. It covers H to Z, whereas the first part of the New Powers for the DC Heroes RPG covered A to G. Index for part 2 Illusion (Mirror...

Double the scale, double the fun !
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This is a first draft for community discussion, which isn’t complete. In a double-scale game (“DSDCH”), the eight ideas behind DC Heroes are adjusted thus. Idea One: Attribute Points In a double-scale game, the quantity under consideration doubles every two APs rather than with...

(Exotic types of handguns in stories)
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Short note This article used to be part of our Weapons Locker – Modern firearms – Chapter #1 – Handguns article. Howbeit, the material was cleft. So now it’s easier to peruse on slow connections and less powerful devices. Special applications concealed handguns...

(Exotic types of small arms in stories)
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Short note This article used to be part of our Weapons Locker – Modern firearms – Chapter #2 – Small Arms article. Howbeit, the material was cleft. So now it’s easier to peruse on slow connections and less powerful devices. Special applications submachineguns...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Ammunition Restriction – Expanded Drawback (usually for equipment) Ammunition Load – Optional Rule Age (Young) – Modified...

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Context This is a technical article for the DC Heroes RPG. Finding the DC Heroes rules stuff on writeups.org All our articles that are heavily about technical RPG stuff are filed under the “Technical RPG article” category. You can list this category’s content by : ...

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Our article about strength levels in super-hero comic books was more successful than expected. And, as it occurs, it is possible to explain hand-to-hand combat proficiency levels in roughly similar terms. So let’s see if that interests people as well. The basic concepts The character...

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Intro Writeups.org is mostly about comic books. But we gladly cover other materials – such as movies, TV series, animation, novels, wrestling, musicals, gamebooks… and video games. There are unique complexities regarding the latter. We’re here to discuss them. All video...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Skilled Character Interaction. Character Interaction: Persuasion Addendum. Intimidation Multi-Attack. Psychological Warfare (Character Interaction...