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This article is made of people. More specifically, it is a compilation of answers to common questions, coming from the designers of the system, Ray Winninger and Greg Gorden. A fireside chat with Ray Winninger This is curated from discussions with the DC Heroes RPG community that runs WORG,...

(Common types of small arms in stories)
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This article is dual-statted for both DC Heroes 3rd Edition and Mutants & Masterminds 3rd edition. Neither of these systems is oriented toward fine-grained distinctions, and a set of stats can easily cover an entire category of weapons. We’re not going to draw any distinctions...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Acceleration — New Limitation Activation — New Limitation Always On and Already Factored In — Usage note Armour-Piercing...

Character-specific tweaks and advantages
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Thus their reason for existing is that fiction heroes, villains and anti-heroes actually do that stuff, rather than “it was a neat idea I had for the game system”. In many cases, the concern was that a given character could perform a given action with relative ease, but did not...

(a.k.a. the "Marvel tons")
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The basics The “class” system appeared during the 1980s as the invaluable Official Handbooks to the Marvel Universe  were being put together. The goal was to clearly express the strength level of superhuman characters. The basic concept is straightforward – “Class...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Words between /slashes/ in Gadgets statistics Capital-E Equipment vs. small-e equipment Weapons Theorem Rules Bows EV for Gadgets Recommended...

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Overview Dialogue in the game indicates that biotics have broader, more flexible applications than the “spells” used in the first Mass Effect game. For instance, Kaidan Alenko describes a biotic training exercise as telekinetically fetching a glass of water (the goal of the exercise...

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Context This is a system for the DC Heroes tabletop RPG. It uses dice rolls to create a random character sheet. This system has been used multiple times for our character creation contests such as the Halloween contests or the Spring contests. It creates a ready-made magic-user or...

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Context This is a technical article for the DC Heroes RPG. Introduction DC Heroes uses tables, and some folks do not like tables. Playing it without tables is thus a subject that has surfaced from time to time on the DCH discussion list. However, if people have fully run games that way they...

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The shadow archive ! This entry is unusual, since it is an approved backup of one of the main historical DC Heroes web sites. The Knight of Shadow web site, once hosted on Geocities , provided DCH stats for a wide roster of DC characters. We have taken steps to preserve it when it...