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Context This is a semi technical article for the DC Heroes RPG. It is now largely obsolete. This article was intended to provide a broad, shallow coverage of all sort of common weapons in order both to fix a few oddities in the weapon stats and use in the rulesbook. It also allowed WORG...

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Context This article is about quantifying Star Wars stories, using DC Heroes RPG tools. It is both useful for people running SW campaigns, and to provide solid shared approaches and numbers for character writeups. This is a slow-moving project due to time constraints, and the document is a...

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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Game Stats — DC Heroes RPG Print Friendly Tell me more about the game stats Partisan capabilities In their physical bodies, the partisans presumably have mundane abilities, but with various technical skills in the...

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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); This article includes S P O I L E R S about the first and second games. Furthermore, some might prefer to discover all this information in-game. This profile assumes a specific video game playthrough. See our...

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Introduction This article covers some basics about modern firearms – stuff available from the 1930s onward. As always with Weapons Locker articles, we are interested in *fiction*, with an emphasis on comic books – but also on action movies and video games, since those media do the...

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Introduction This article covers some basics about modern firearms – stuff available from the 1930s onward. As always with Weapons Locker articles, we are interested in *fiction*. There’s an emphasis on comic books – but also on action movies and video games, since those...

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As always with Weapons Locker articles, we are interested in *fiction*, with an emphasis on comic books – but also on action movies and video games, since those media do the heavy lifting in shaping perception of firearms. Though the lead writer does happen to have military training,...