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Our article about strength levels in super-hero comic books was more successful than expected. And, as it occurs, it is possible to explain hand-to-hand combat proficiency levels in roughly similar terms. So let’s see if that interests people as well. The basic concepts The character...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. These...

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Introduction This introductory article deals in melee weapons, from the low-tech to the future tech. It is almost solely a technical RPG article for DCH players. It’s a primer for those who haven’t attentively processed all our New Rules articles. On the other hand, the subsequent...

(Exotic types of handguns in stories)
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Short note This article used to be part of our Weapons Locker – Modern firearms – Chapter #1 – Handguns article. Howbeit, the material was cleft. So now it’s easier to peruse on slow connections and less powerful devices. Special applications concealed handguns...

(Technical introduction)
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Introduction This article deals in body armour, from the low-tech to the future tech. Like most Weapons Locker articles, the primary goal is RPG stats. The other chapters are mostly in plain English, but this intro chapter is mostly technical. As always with Weapons Locker articles, we...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Skilled Character Interaction. Character Interaction: Persuasion Addendum. Intimidation Multi-Attack. Psychological Warfare (Character Interaction...

Double the scale, double the fun !
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This is a first draft for community discussion, which isn’t complete. In a double-scale game (“DSDCH”), the eight ideas behind DC Heroes are adjusted thus. Idea One: Attribute Points In a double-scale game, the quantity under consideration doubles every two APs rather than with...

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This article is made of people. More specifically, it is a compilation of answers to common questions, coming from the designers of the system, Ray Winninger and Greg Gorden. A fireside chat with Ray Winninger This is curated from discussions with the DC Heroes RPG community that runs WORG,...

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Context This is a technical article for the DC Heroes RPG. Finding the DC Heroes rules stuff on writeups.org All our articles that are heavily about technical RPG stuff are filed under the “Technical RPG article” category. You can list this category’s content by : ...

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Context This is a technical article for the DC Heroes RPG. Environment alteration rules appeared in the second edition of DC Heroes, back in 1989. That was fairly novel back in 1989, and the rule was a bit obscure. Long-time players usually remembers the example that came with it, though...