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Introduction This article covers some basics about modern firearms – stuff available from the 1930s onward. As always with Weapons Locker articles, we are interested in *fiction*, with an emphasis on comic books – but also on action movies and video games, since those media do the...

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Introduction This article covers some basics about modern firearms – stuff available from the 1930s onward. As always with Weapons Locker articles, we are interested in *fiction*. There’s an emphasis on comic books – but also on action movies and video games, since those...

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Introduction This article covers some basics about modern firearms – stuff available from the 1930s onward. As always with Weapons Locker articles, we are interested in *fiction*, with an emphasis on comic books – but also on action movies and video games, since those media do the...

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This article includes S P O I L E R S about the first and second games. Furthermore, some might prefer to discover all this information in-game. This profile assumes a specific video game playthrough – see our video games writeups FAQ for more. This profile features tabletop RPG...

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Game Stats — DC Heroes RPG Print Friendly Tell me more about the game stats Partisan capabilities In their physical bodies, the partisans presumably have mundane abilities, but with various technical skills in the 4-to-7-APs. Both Neo and Trinity were apparently highly skilled hackers before...

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Context This article is about quantifying Star Wars stories, using DC Heroes RPG tools. It is both useful for people running SW campaigns, and to provide solid shared approaches and numbers for character writeups. This is a slow-moving project due to time constraints, and the document is a...

(Older article)
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Context This is a semi technical article for the DC Heroes RPG. It is now largely obsolete. This article was intended to provide a broad, shallow coverage of all sort of common weapons in order both to fix a few oddities in the weapon stats and use in the rulesbook. It also allowed WORG...

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Context This is a technical article for the DC Heroes RPG. This quick framework makes writing up missiles easier and gives them coherent stats. Types of missiles There are 3 main kind of missile depicted in fiction – pulse, long and persistent. “Pulse” missiles will hit...

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Context This is a technical article for the DC Heroes RPG. Environment alteration rules appeared in the second edition of DC Heroes, back in 1989. That was fairly novel back in 1989, and the rule was a bit obscure. Long-time players usually remembers the example that came with it, though...

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This set of rules was called OMACS, meaning “OMACS Maintains it Ain’t a Conversion System”. This makes it clear that these are not magical algorithms that provide an accurate result – these are meant for people to get ballpark values. A rough idea. Some key...