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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Ammunition Restriction – Expanded Drawback (usually for equipment) Ammunition Load – Optional Rule Age (Young) – Modified...

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Context This is a technical article for the DC Heroes RPG. Finding the DC Heroes rules stuff on writeups.org All our articles that are heavily about technical RPG stuff are filed under the “Technical RPG article” category. You can list this category’s content by : ...

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Our article about strength levels in super-hero comic books was more successful than expected. And, as it occurs, it is possible to explain hand-to-hand combat proficiency levels in roughly similar terms. So let’s see if that interests people as well. The basic concepts The character...

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Intro Writeups.org is mostly about comic books. But we gladly cover other materials – such as movies, TV series, animation, novels, wrestling, musicals, gamebooks… and video games. There are unique complexities regarding the latter. We’re here to discuss them. All video...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Skilled Character Interaction. Character Interaction: Persuasion Addendum. Intimidation Multi-Attack. Psychological Warfare (Character Interaction...

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This article is made of people. More specifically, it is a compilation of answers to common questions, coming from the designers of the system, Ray Winninger and Greg Gorden. A fireside chat with Ray Winninger This is curated from discussions with the DC Heroes RPG community that runs WORG,...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Acceleration — New Limitation Activation — New Limitation Always On and Already Factored In — Usage note Armour-Piercing...

Character-specific tweaks and advantages
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Thus their reason for existing is that fiction heroes, villains and anti-heroes actually do that stuff, rather than “it was a neat idea I had for the game system”. In many cases, the concern was that a given character could perform a given action with relative ease, but did not...

(a.k.a. the "Marvel tons")
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The basics The “class” system appeared during the 1980s as the invaluable Official Handbooks to the Marvel Universe  were being put together. The goal was to clearly express the strength level of superhuman characters. The basic concept is straightforward – “Class...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Words between /slashes/ in Gadgets statistics Capital-E Equipment vs. small-e equipment Weapons Theorem Rules Bows EV for Gadgets Recommended...