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Like with our DC Heroes material, everything was designed because we actually needed it to model one or more published character. Everything here is considered to be beta and may be fiddled with as our mastery of the system improves. If you have remarks, suggestions, questions, ideas for...

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This set of rules was called OMACS, meaning “OMACS Maintains it Ain’t a Conversion System”. This makes it clear that these are not magical algorithms that provide an accurate result – these are meant for people to get ballpark values. A rough idea. Some key...

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Context This is a technical article for the DC Heroes RPG. Environment alteration rules appeared in the second edition of DC Heroes, back in 1989. That was fairly novel back in 1989, and the rule was a bit obscure. Long-time players usually remembers the example that came with it, though...

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Context This article is about quantifying Star Wars stories, using DC Heroes RPG tools. It is both useful for people running SW campaigns, and to provide solid shared approaches and numbers for character writeups. This is a slow-moving project due to time constraints, and the document is a...