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Context The caveats, the chapters listing and the technical discussion are in Chapter 0 of the Weapons Locker – Melee Weapons document. Common small, sharp melee weapons Shivs and shanks The meaning of these words varies from area to area and era to era. For our purposes a shiv is a...

(Weapons Locker)
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Introduction This article deals in fighting shields, from the low-tech to the future tech. Like with most Weapon Lockers articles, the primary goal is RPG stats. Still, it is readable in plain English. Except for some bits the first part with the rules, I guess. As always with Weapons...

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Introduction This article covers improvised firearms. Such weapons may be encountered in stories where the setting : Has factions so impoverished that they cannot afford firearms. Examples include unaffiliated working class youth gangs or near-serf peasantry. In modern...

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Context The Fallout video games series (1997-present) takes place in an over-the-top post-apocalyptic setting. It mixes a Mad Max aspect, 1950s atomic horror conventions and various “after the Bomb” influences. For a primer, see our sample Vault Dweller (the Player Character ...

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Context This technical article covers infantry weapons and armour in Mass Effect — the first game — adapted to the DC Heroes and Mutants & Masterminds 3rd edition tabletop role-playing games. For more context, see our general Mass Effect I setting article. This profile...

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Size matters I’ve treated animal sizes as if each animal was a PC, starting at normal human size, then applied appropriate Growth and Shrinking (Always On) to reach the correct weight, STR, and size. This helps the GM to quickly decide on AV/OV modifiers for creatures from bugs to...

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Context This is a semi-technical article for the DC Heroes RPG. As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books) ; references to real-world facts are only thrown in for those who need some verisimilitude. Game Stats — DC...

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Bows and quivers Three types of bows Low-powered bow [BODY 02, Projectile weapon: 02, Ammo: 01, Recommended STR: 02, R#03, Bow Advantage (see below), Limitation : Low Penetration] Usually a small, light bow with a weak pull. It might have been improvised by a knowledgeable person using a...

(Legion of Super-Heroes bestiary and monster manual)
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Introduction The Alien Animals File is a bestiary for some of the exotic alien creatures encountered by the Legion of Super-Heroes. It is my hope that it will be a fun and handy resource for any GM or writer. Like a Dungeons & Dragons Monster Manual, the Alien Animals File is full of...

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Introduction This article covers the sort of weapons you’re likely to see in an Old West story (also known as the Western or Wild West genre). These tales are usually set in the US during the 1860s, 1870s and 1880s – the 20-30 years that follow the Civil War. As always in Weapons...