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Pawplay’ notes Fuzion → DCH 1 → 1 2 → 2 3-4 → 3 5-6 → 4 7-8 → 5 9-10 → 6 11 + is early Nightwing level (way beyond a normal realistic person). To find DC Heroes stats DEX: average DEX and REF STR: STR BODY: average CON and BODY INT: INT WILL: no...

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Intro Writeups.org is mostly about comic books. But we gladly cover other materials – such as movies, TV series, animation, novels, wrestling, musicals, gamebooks… and video games. There are unique complexities regarding the latter. We’re here to discuss them. All video...

(Exotic types of small arms in stories)
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Context This article used to be part of our Weapons Locker – Modern firearms – Chapter #2 – Small Arms article. Howbeit, the material was cleft. So now it’s easier to peruse on slow connections and less powerful devices. Advertisement (adsbygoogle =...

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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); This article includes S P O I L E R S about the first and second games. Furthermore, some might prefer to discover all this information in-game. This profile assumes a specific video game playthrough. See our...

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Context This is a semi-technical article for the DC Heroes RPG. As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books) ; references to real-world facts are only thrown in for those who need some verisimilitude. Advertisement ...

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Context This is a technical article for the DC Heroes RPG. Introduction DC Heroes uses tables, and some folks do not like tables. Playing it without tables is thus a subject that has surfaced from time to time on the DCH discussion list. However, if people have fully run games that way they...

(Exotic types of handguns in stories)
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Context This article used to be part of our Weapons Locker – Modern firearms – Chapter #1 – Handguns article. Howbeit, the material was cleft. So now it’s easier to peruse on slow connections and less powerful devices. Advertisement (adsbygoogle =...

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Context This is an older technical article for the DC Heroes RPG. It harbours some older work on Skills. These work OK, but we’re not entirely happy about them and/or they’re too niche and in most cases the default rules are fine. Still, they could be useful so we keep them...

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Context This is a technical article for the DC Heroes RPG. Mutants & Masterminds note: The DCH way to roll dice works just fine in M&M except at low PLs — see the discussion about using 2d10 rather than 1d20 in the Mastermind’s Manual. Advertisement (adsbygoogle =...

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Our article about strength levels in super-hero comic books was more successful than expected. And, as it occurs, it is possible to explain hand-to-hand combat proficiency levels in roughly similar terms. So let’s see if that interests people as well. The basic concepts The character...