Help With Searches


Active filters

Click on a filter to remove it.


Filters

Tick the following box in order to only display profiles with M&M stats
Power Level
Role
Category
 0   -   
Context This is a semi-technical article for the DC Heroes RPG. As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books) ; references to real-world facts are only thrown in for those who need some verisimilitude. Game Stats — DC...

(Older article)
 0   -   
Context This is a semi technical article for the DC Heroes RPG. It is now largely obsolete. This article was intended to provide a broad, shallow coverage of all sort of common weapons in order both to fix a few oddities in the weapon stats and use in the rulesbook. It also allowed WORG...

 0   -   
Context The Fallout video games series (1997-present) takes place in an over-the-top post-apocalyptic setting. It mixes a Mad Max aspect, 1950s atomic horror conventions and various “after the Bomb” influences. For a primer, see our sample Vault Dweller (the Player Character ...

 0   -   
Introduction This article covers some basics about modern firearms – stuff available from the 1930s onward. As always with Weapons Locker articles, we are interested in *fiction*, with an emphasis on comic books – but also on action movies and video games, since those media do the...

 0   -   
Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. This is a compilations of list discussions about different ways to adjudicate or conceptualize certain game elements. These addenda and clarifications...

 0   -   
Introduction This article covers some basics about modern firearms – stuff available from the 1930s onward. As always with Weapons Locker articles, we are interested in *fiction*. There’s an emphasis on comic books – but also on action movies and video games, since those...

 0   -   
Like with our DC Heroes material, everything was designed because we actually needed it to model one or more published character. Everything here is considered to be beta and may be fiddled with as our mastery of the system improves. If you have remarks, suggestions, questions, ideas for...

 0   -   
Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Aren’t 6 and 7 APs of distance the same thing on the Benchmark APs chart? Powers as their own AV (Usage note). Bonuses that do not induce a...

 0   -   
Context This is a technical article for the DC Heroes RPG. It has a few bits about character design that do not fit within the more specialised new rules pages on the subject. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Character Creation...

 0   -   
Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Aging-Reduction Advantages – New Advantages Area Knowledge Advantage enhancers – New Advantages Attractive – Usage Note ...