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I created an Excel 2007 spreadsheet for creating characters using the Blood of Heroes Special Edition rules and thought I would pass it along in case anyone was interested. It should be fairly self-explanatory but here is a quick run-through. The file can be downloaded here – right click...

(a.k.a. the "Marvel tons")
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The basics The “class” system appeared during the 1980s as the invaluable Official Handbooks to the Marvel Universe  were being put together. The goal was to clearly express the strength level of superhuman characters. The basic concept is straightforward – “Class...

Character-specific tweaks and advantages
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Thus their reason for existing is that fiction heroes, villains and anti-heroes actually do that stuff, rather than “it was a neat idea I had for the game system”. In many cases, the concern was that a given character could perform a given action with relative ease, but did not...

(Common types of small arms in stories)
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This article is dual-statted for both DC Heroes 3rd Edition and Mutants & Masterminds 3rd edition. Neither of these systems is oriented toward fine-grained distinctions, and a set of stats can easily cover an entire category of weapons. We’re not going to draw any distinctions...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Aren’t 6 and 7 APs of distance the same thing on the Benchmark APs chart? Powers as their own AV (Usage note). Bonuses that do not induce a...

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Introduction This article covers the sort of weapons you’re likely to see in an Old West story (also known as the Western or Wild West genre). These tales are usually set in the US during the 1860s, 1870s and 1880s – the 20-30 years that follow the Civil War. As always in Weapons...

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Context The caveats, the chapters listing and the technical discussion are in Chapter 0 of the Weapons Locker – Melee Weapons document. Common small, sharp melee weapons Shivs and shanks The meaning of these words varies from area to area and era to era. For our purposes a shiv is a...

(Common types of handguns in stories)
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Introduction This article covers some basics about modern firearms – stuff available from the 1930s onward. As always with Weapons Locker articles, we are interested in fiction, with an emphasis on comic books – but also on action movies and video games, since those media do the heavy...

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Introduction Once the basic game concepts are understood, a significant part of the learning curve of DC Heroes is the use of Hero Points. HPs are a key part of how the system works and one of the most important numbers on the character sheet. Hero Points were back then an innovating concept...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. This is a compilations of list discussions about different ways to adjudicate or conceptualize certain game elements. These addenda and clarifications...