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Context This technical article covers infantry weapons and armour in Mass Effect — the first game — adapted to the DC Heroes and Mutants & Masterminds 3rd edition tabletop role-playing games. For more context, see our general Mass Effect I setting article. This profile...

(a.k.a. the "Marvel tons")
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The basics The “class” system appeared during the 1980s as the invaluable Official Handbooks to the Marvel Universe  were being put together. The goal was to clearly express the strength level of superhuman characters. The basic concept is straightforward – “Class...

Character-specific tweaks and advantages
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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Thus their reason for existing is that fiction heroes, villains and anti-heroes actually do that stuff, rather than “it was a neat idea I had for the game system”. In many cases, the concern was that a given...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Index Acceleration — New Limitation. Activation — New...

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This article is made of people. More specifically, it is a compilation of answers to common questions, coming from the designers of the system, Ray Winninger and Greg Gorden. A fireside chat with Ray Winninger This is curated from discussions with the DC Heroes RPG community that runs WORG,...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Skilled Character Interaction. Character Interaction: Persuasion Addendum. Intimidation Multi-Attack. Psychological Warfare (Character Interaction...

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Our article about strength levels in super-hero comic books was more successful than expected. And, as it occurs, it is possible to explain hand-to-hand combat proficiency levels in roughly similar terms. So let’s see if that interests people as well. The basic concepts The character...

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Context The Fallout video games series (1997-present) takes place in an over-the-top post-apocalyptic setting. It mixes a Mad Max aspect, 1950s atomic horror conventions and various “after the Bomb” influences. For a primer, see our sample Vault Dweller (the Player Character ...

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Context This is a technical article for the DC Heroes RPG. Finding the DC Heroes rules stuff on writeups.org All our articles that are heavily about technical RPG stuff are filed under the “Technical RPG article” category. You can list this category’s content by : ...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Index Ammunition Restriction – Expanded Drawback (usually for...