Help With Searches


Active filters

Click on a filter to remove it.


Filters

Tick the following box in order to only display profiles with M&M stats
Role
Power Level
Category
(Exotic types of handguns in stories)
 0   -   
Context This article used to be part of our Weapons Locker – Modern firearms – Chapter #1 – Handguns article. Howbeit, the material was cleft. So now it’s easier to peruse on slow connections and less powerful devices. Advertisement (adsbygoogle =...

(STR and BODY scores for humans discussed)
 0   -   
A benchmark for some STR scores in DCH See also the strength of humans discussion, our “stock so-and-so” profiles and the “strength class” explanations. The pictures are of Mariusz Pudzianowski  and Jang Mi-Ran , who are sort of strong. STR 01 The person suffers...

Double the scale, double the fun !
 0   -   
Context This is a first draft for community discussion, which isn’t complete. In a double-scale game (“DSDCH”), the eight ideas behind DC Heroes are adjusted thus. Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Idea One: Attribute Points In a...

 0   -   
Context This huge article is the repository for our new and modified Powers for DC Heroes. This is the second part of the article, since it was too big. It covers H to Z, whereas the first part of the New Powers for the DC Heroes RPG covered A to G. Advertisement (adsbygoogle =...

 0   -   
Introduction This article covers improvised firearms. Such weapons may be encountered in stories where the setting : Has factions so impoverished that they cannot afford firearms. Examples include unaffiliated working class youth gangs or near-serf peasantry. In modern...

 0   -   
Context This is a technical article for the DC Heroes RPG. It has a few bits about character design that do not fit within the more specialised new rules pages on the subject. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Advertisement ...

(Weapons Locker)
 0   -   
Introduction This article deals in fighting shields, from the low-tech to the future tech. Like with most Weapon Lockers articles, the primary goal is RPG stats. Still, it is readable in plain English. Except for some bits the first part with the rules, I guess. As always with Weapons...

(Common types of handguns in stories)
 0   -   
Introduction This article covers some basics about modern firearms – stuff available from the 1930s onward. As always with Weapons Locker articles, we are interested in fiction, with an emphasis on comic books – but also on action movies and video games, since those media do the heavy...

 0   -   
Context This huge article is the repository for our new and modified Powers for DC Heroes. The article is now split in two parts since it was too big. It is in alphabetical order, so this parts covers A to G and the second part covers H to Z. For a list of all articles like this one, see...

 0   -   
Context The caveats, the chapters listing and the technical discussion are in Chapter 0 of the Weapons Locker – Melee Weapons document. Common small, sharp melee weapons Shivs and shanks The meaning of these words varies from area to area and era to era. For our purposes a shiv is a...