Help With Searches


Active filters

Click on a filter to remove it.


Filters

Tick the following box in order to only display profiles with M&M stats
Category
Power Level
Role
 0   -   
Powers and Abilities This particular specimen was destroyed in two blows by the Hulk. But in general generic security robots bring a solid amount of armoured firepower to the battlefield. They can take small rockets and machinegun fire, and their eyebeams can take vehicles out. They...

 0   -   
Context This is a technical article for the DC Heroes RPG. As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books) ; references to real-world facts are only thrown in for those who need some verisimilitude. Game Stats — DC Heroes RPG...

 0   -   
Context This is a semi-technical article for the DC Heroes RPG. As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books) ; references to real-world facts are only thrown in for those who need some verisimilitude. Ordinary thugs The...

 0   -   
Context This is a technical article for the DC Heroes RPG. Introduction DC Heroes uses tables, and some folks do not like tables. Playing it without tables is thus a subject that has surfaced from time to time on the DCH discussion list. However, if people have fully run games that way they...

(Older article)
 0   -   
Context This is a semi technical article for the DC Heroes RPG. It is now largely obsolete. This article was intended to provide a broad, shallow coverage of all sort of common weapons in order both to fix a few oddities in the weapon stats and use in the rulesbook. It also allowed WORG...

 0   -   
Size matters I’ve treated animal sizes as if each animal was a PC, starting at normal human size, then applied appropriate Growth and Shrinking (Always On) to reach the correct weight, STR, and size. This helps the GM to quickly decide on AV/OV modifiers for creatures from bugs to...

 0   -   
This set of rules was called OMACS, meaning “OMACS Maintains it Ain’t a Conversion System”. This makes it clear that these are not magical algorithms that provide an accurate result – these are meant for people to get ballpark values. A rough idea. Some key...

 0   -   
The main goal of OMACS II is to allow DCA/M&M3 players to benefit to a greater extent from the DCH content on http://www.writeups.org (“WORG”). It assumes M&M knowledge and no DCH knowledge ; DCH connoisseurs can check the OMACS II notes for more information. OMACS II...

Double the scale, double the fun !
 0   -   
This is a first draft for community discussion, which isn’t complete. In a double-scale game (“DSDCH”), the eight ideas behind DC Heroes are adjusted thus. Idea One: Attribute Points In a double-scale game, the quantity under consideration doubles every two APs rather than with...

 0   -   
Context The Fallout video games series (1997-present) takes place in an over-the-top post-apocalyptic setting. It mixes a Mad Max aspect, 1950s atomic horror conventions and various “after the Bomb” influences. For a primer, see our sample Vault Dweller (the Player Character ...