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Like with our DC Heroes material, everything was designed because we actually needed it to model one or more published character. Everything here is considered to be beta and may be fiddled with as our mastery of the system improves. If you have remarks, suggestions, questions, ideas for...

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Introduction This article covers the sort of weapons you’re likely to see in an Old West story (also known as the Western or Wild West genre). These tales are usually set in the US during the 1860s, 1870s and 1880s – the 20-30 years that follow the Civil War. As always in Weapons...

(DC comics emotional spectrum)
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In recent years, a colour-coded mini-mythology appeared around other types of power rings, with the colours corresponding to “emotions” (assuming a loose understanding of the term). This article examines the common ground between the various kinds of power rings in the recent DC...

(Weapons Locker)
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Introduction This article deals in fighting shields, from the low-tech to the future tech. Like with most Weapon Lockers articles, the primary goal is RPG stats. Still, it is readable in plain English. Except for some bits the first part with the rules, I guess. As always with Weapons...

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Context This is a technical article about converting one set of tabletop role-playing game stats to another. In this case the source system is Silver Age Sentinels . Jargon note “Bump”: To simplify this discussion, I’m going to define “bump” in a special...

(Writeups.org test bench page)
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Context This page is used to run tests and entry validations. It’s a backstage sort of thing. Moo. DCH (traditional) It’s dark. You could be eaten by a grue. DCH (WORG) It’s dark. You could be eaten by a grue. M&M (3rd) It’s dark. You could...

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Game Stats — DC Heroes RPG Print Friendly Tell me more about the game stats Partisan capabilities In their physical bodies, the partisans presumably have mundane abilities, but with various technical skills in the 4-to-7-APs. Both Neo and Trinity were apparently highly skilled hackers before...

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Untold tales of WORG ! The archives of the DC Heroes discussion space go back to something 1995-ish, and there were writeups since about day one. Not everything is publishable on writeups.org, though. A lot of this stuff was written in times of much laxer standards. A lot of it was...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. These...

(Technical introduction)
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Introduction This article deals in body armour, from the low-tech to the future tech. Like most Weapons Locker articles, the primary goal is RPG stats. The other chapters are mostly in plain English, but this intro chapter is mostly technical. As always with Weapons Locker articles, we...