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Context This article is about quantifying Star Wars stories, using DC Heroes RPG tools. It is both useful for people running SW campaigns, and to provide solid shared approaches and numbers for character writeups. This is a slow-moving project due to time constraints, and the document is a...

(DC comics emotional spectrum)
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In recent years, a colour-coded mini-mythology appeared around other types of power rings, with the colours corresponding to “emotions” (assuming a loose understanding of the term). This article examines the common ground between the various kinds of power rings in the recent DC...

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Context This is a system for the DC Heroes tabletop RPG. It uses dice rolls to create a random character sheet. This system has been used multiple times for our character creation contests such as the Halloween contests or the Spring contests. It creates a ready-made magic-user or...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Ammunition Restriction – Expanded Drawback (usually for equipment) Ammunition Load – Optional Rule Age (Young) – Modified...

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Context This is a semi-technical article for the DC Heroes RPG. As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books) ; references to real-world facts are only thrown in for those who need some verisimilitude. Game Stats — DC...

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Introduction This article covers some basics about modern firearms – stuff available from the 1930s onward. As always with Weapons Locker articles, we are interested in *fiction*, with an emphasis on comic books – but also on action movies and video games, since those media do the...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Acceleration — New Limitation Activation — New Limitation Always On and Already Factored In — Usage note Armour-Piercing...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Autofire – Variant Bonus Name Automatic Defense – New Bonus Catfall – New Bonus for Jumping Chain Extension – New Bonus...

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Bows and quivers Three types of bows Low-powered bow [BODY 02, Projectile weapon: 02, Ammo: 01, Recommended STR: 02, R#03, Bow Advantage (see below), Limitation : Low Penetration] Usually a small, light bow with a weak pull. It might have been improvised by a knowledgeable person using a...

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Context This is a semi-technical article for the DC Heroes RPG. Ninja have been a staple of action-adventure fiction in all its media since the 1970s, so it seems safe not to declare this a fad. Game Stats — DC Heroes RPG Print Friendly Tell me more about the game stats Generic ninja foes vary...