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Context This huge article is the repository for our new and modified Powers for DC Heroes. This is the second part of the article, since it was too big. It covers H to Z, whereas the first part of the New Powers for the DC Heroes RPG covered A to G. Advertisement (adsbygoogle =...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Autofire – Variant Bonus Name. Automatic Defense – New Bonus. Catfall – New Bonus for Jumping. Chain Extension – New...

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Introduction This article covers some basics about modern firearms – stuff available from the 1930s onward. As always with Weapons Locker articles, we are interested in *fiction*, with an emphasis on comic books – but also on action movies and video games, since those media do the...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Index Acceleration — New Limitation. Activation — New...

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Context This is a semi-technical article for the DC Heroes RPG. Ninja have been a staple of action-adventure fiction in all its media since the 1970s, so it seems safe not to declare this a fad. Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Game Stats — DC Heroes RPG...

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Context This is a technical article for the DC Heroes RPG. Finding the DC Heroes rules stuff on writeups.org All our articles that are heavily about technical RPG stuff are filed under the “Technical RPG article” category. You can list this category’s content by : ...

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Context This technical article covers infantry weapons and armour in Mass Effect — the first game — adapted to the DC Heroes and Mutants & Masterminds 3rd edition tabletop role-playing games. For more context, see our general Mass Effect I setting article. This profile...

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Context This is an older technical article for the DC Heroes RPG. It harbours some older work on Skills. These work OK, but we’re not entirely happy about them and/or they’re too niche and in most cases the default rules are fine. Still, they could be useful so we keep them...

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Context This is a technical article for the DC Heroes RPG. Mutants & Masterminds note: The DCH way to roll dice works just fine in M&M except at low PLs — see the discussion about using 2d10 rather than 1d20 in the Mastermind’s Manual. Advertisement (adsbygoogle =...

(Legion of Super-Heroes bestiary and monster manual)
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Introduction The Alien Animals File is a bestiary for some of the exotic alien creatures encountered by the Legion of Super-Heroes. It is my hope that it will be a fun and handy resource for any GM or writer. Like a Dungeons & Dragons Monster Manual, the Alien Animals File is full of...