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This article includes S P O I L E R S about the first and second games. Furthermore, some might prefer to discover all this information in-game. This profile assumes a specific video game playthrough – see our video games writeups FAQ for more. This profile features tabletop RPG...

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Context This is a technical article for the DC Heroes RPG. As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books) ; references to real-world facts are only thrown in for those who need some verisimilitude. Game Stats — DC Heroes RPG...

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Context This is a technical article for the DC Heroes RPG. Mutants & Masterminds note: The DCH way to roll dice works just fine in M&M except at low PLs — see the discussion about using 2d10 rather than 1d20 in the Mastermind’s Manual. Point of this article The chief goal of...

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Context This is an older technical article for the DC Heroes RPG. It harbours some older work on Skills. These work OK, but we’re not entirely happy about them and/or they’re too niche and in most cases the default rules are fine. Still, they could be useful so we keep them...

(Legion of Super-Heroes bestiary and monster manual)
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Introduction The Alien Animals File is a bestiary for some of the exotic alien creatures encountered by the Legion of Super-Heroes. It is my hope that it will be a fun and handy resource for any GM or writer. Like a Dungeons & Dragons Monster Manual, the Alien Animals File is full of...

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Context This is a semi-technical article for the DC Heroes RPG. As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books) ; references to real-world facts are only thrown in for those who need some verisimilitude. Ordinary thugs The...

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Context This technical article covers infantry weapons and armour in Mass Effect — the first game — adapted to the DC Heroes and Mutants & Masterminds 3rd edition tabletop role-playing games. For more context, see our general Mass Effect I setting article. This profile...

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This set of rules was called OMACS, meaning “OMACS Maintains it Ain’t a Conversion System”. This makes it clear that these are not magical algorithms that provide an accurate result – these are meant for people to get ballpark values. A rough idea. Some key...

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Overview Dialogue in the game indicates that biotics have broader, more flexible applications than the “spells” used in the first Mass Effect game. For instance, Kaidan Alenko describes a biotic training exercise as telekinetically fetching a glass of water (the goal of the exercise...

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Intro Writeups.org is mostly about comic books. But we gladly cover other materials – such as movies, TV series, animation, novels, wrestling, musicals, gamebooks… and video games. There are unique complexities regarding the latter. We’re here to discuss them. All video...