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Context This is a technical article for the DC Heroes RPG. This quick framework makes writing up missiles easier and gives them coherent stats. Types of missiles There are 3 main kind of missile depicted in fiction – pulse, long and persistent. “Pulse” missiles will hit...

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Powers and Abilities This particular specimen was destroyed in two blows by the Hulk. But in general generic security robots bring a solid amount of armoured firepower to the battlefield. They can take small rockets and machinegun fire, and their eyebeams can take vehicles out. They...

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Game Stats — DC Heroes RPG Print Friendly Tell me more about the game stats Average Man Dex: 02 Str: 02 Bod: 02 Motivation: Mindless Drone Int: 02 Wil: 02 Min: 02 Occupation: wage slave Inf: 02 Aur: 02 Spi: 02 Resources {or Wealth}: 005 Init: 006 HP: 000 Skills: Vehicles...

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Game Stats — DC Heroes RPG Print Friendly Tell me more about the game stats Partisan capabilities In their physical bodies, the partisans presumably have mundane abilities, but with various technical skills in the 4-to-7-APs. Both Neo and Trinity were apparently highly skilled hackers before...

(From the New Scientist)
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Game Stats — DC Heroes RPG Print Friendly Tell me more about the game stats Typical 2025 Era Shock Troop Soldier Dex: 03 Str: 03 Bod: 03 Motivation: Patriotism Int: 03 Wil: 02 Min: 03 Occupation: Soldier Inf: 03 Aur: 02 Spi: 03 Resources {or Wealth}: 002 Init: 009 HP: 010 ...

(Writeups.org test bench page)
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Context This page is used to run tests and entry validations. It’s a backstage sort of thing. Moo. DCH (traditional) It’s dark. You could be eaten by a grue. DCH (WORG) It’s dark. You could be eaten by a grue. M&M (3rd) It’s dark. You could...

(Exotic types of small arms in stories)
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Short note This article used to be part of our Weapons Locker – Modern firearms – Chapter #2 – Small Arms article. Howbeit, the material was cleft. So now it’s easier to peruse on slow connections and less powerful devices. Special applications submachineguns...

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Context This is a technical article for the DC Heroes RPG. Environment alteration rules appeared in the second edition of DC Heroes, back in 1989. That was fairly novel back in 1989, and the rule was a bit obscure. Long-time players usually remembers the example that came with it, though...

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Context This is a technical article for the DC Heroes RPG. Finding the DC Heroes rules stuff on writeups.org All our articles that are heavily about technical RPG stuff are filed under the “Technical RPG article” category. You can list this category’s content by : ...

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This article is made of people. More specifically, it is a compilation of answers to common questions, coming from the designers of the system, Ray Winninger and Greg Gorden. A fireside chat with Ray Winninger This is curated from discussions with the DC Heroes RPG community that runs WORG,...