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(a.k.a. the "Marvel tons")
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The basics The “class” system appeared during the 1980s as the invaluable Official Handbooks to the Marvel Universe  were being put together. The goal was to clearly express the strength level of superhuman characters. The basic concept is straightforward – “Class...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Words between /slashes/ in Gadgets statistics Capital-E Equipment vs. small-e equipment Weapons Theorem Rules Bows EV for Gadgets Recommended...

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Context This technical article covers infantry weapons and armour in Mass Effect — the first game — adapted to the DC Heroes and Mutants & Masterminds 3rd edition tabletop role-playing games. For more context, see our general Mass Effect I setting article. This profile...

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Overview Dialogue in the game indicates that biotics have broader, more flexible applications than the “spells” used in the first Mass Effect game. For instance, Kaidan Alenko describes a biotic training exercise as telekinetically fetching a glass of water (the goal of the exercise...

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Game Stats — DC Heroes RPG Print Friendly Tell me more about the game stats Average Man Dex: 02 Str: 02 Bod: 02 Motivation: Mindless Drone Int: 02 Wil: 02 Min: 02 Occupation: wage slave Inf: 02 Aur: 02 Spi: 02 Resources {or Wealth}: 005 Init: 006 HP: 000 Skills: Vehicles...

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Pawplay’ notes Fuzion → DCH 1 → 1 2 → 2 3-4 → 3 5-6 → 4 7-8 → 5 9-10 → 6 11 + is early Nightwing level (way beyond a normal realistic person). To find DC Heroes stats DEX: average DEX and REF STR: STR BODY: average CON and BODY INT: INT WILL: no...

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Context This is a technical article about converting one set of tabletop role-playing game stats to another. In this case the source system is Silver Age Sentinels . Jargon note “Bump”: To simplify this discussion, I’m going to define “bump” in a special...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Autofire – Variant Bonus Name Automatic Defense – New Bonus Catfall – New Bonus for Jumping Chain Extension – New Bonus...

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Context This is a system for the DC Heroes tabletop RPG. It uses dice rolls to create a random character sheet. This system has been used multiple times for our character creation contests such as the Halloween contests or the Spring contests. It creates a ready-made magic-user or...

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Size matters I’ve treated animal sizes as if each animal was a PC, starting at normal human size, then applied appropriate Growth and Shrinking (Always On) to reach the correct weight, STR, and size. This helps the GM to quickly decide on AV/OV modifiers for creatures from bugs to...