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Context The Fallout video games series (1997-present) takes place in an over-the-top post-apocalyptic setting. It mixes a Mad Max aspect, 1950s atomic horror conventions and various “after the Bomb” influences. For a primer, see our sample Vault Dweller (the Player Character ...

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Context X-COM was a landmark 1994 video game, depicting the reaction of an international paramilitary and scientific organization against an alien invasion of Earth. It was successfully rebooted as a new series in 2012, modernizing the gameplay while keeping the strategic and tactical...

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Context Mass Effect was a landmark video game trilogy released from 2007 to 2012. It included multiple ties-in such as novels, comics and an animated movie. Further games will follow in 2016 and beyond, although they will form a separate storyline. It is a science fiction story, of the...

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Writeups.org offers extensive Mass Effect coverage. The core articles are setting for Mass Effect 1 and the setting for Mass Effect 2, plus the profiles for the heroine – Staff Commander Mandala Shepard. Unless you are highly familiar with Mass Effect, we recommend reading these articles...

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Context This technical article covers infantry weapons and armour in Mass Effect — the first game — adapted to the DC Heroes and Mutants & Masterminds 3rd edition tabletop role-playing games. For more context, see our general Mass Effect I setting article. This profile...

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Context The Mako is an armoured fighting vehicle featured in the landmark first Mass Effect video game. It is used to explore remote planets. Players tend to either fondly remember it or revile it, depending upon how easy they found it to operate. For more context about Mass Effect, see...

(Profile #1 - early Borderlands)
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The illusive generic Vault Hunter The “characters” in the first Borderlands game are closer to being character classes, as they can all develop a variety of builds in typical Action-Adventure Computer Role-Playing Game fashion. For instance, this entry assumes that Lilith has a typical...

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Overview Firearms now work differently than they did in Mass Effect. Since Shepard is obviously familiar with the new weapons despite having been dead for 2 years, one assumes that those were being rolled out during the first game. The differences are explained below. The rest —...

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Much of this weaponry doesn’t seem suitable for engaging military targets. The marines in the games are seen wearing hard suits of some sort, but most of the weapons fire light projectiles that are unlikely to penetrate military body armour. This suggests that the marines are stationed...

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Context These are the weapons appearing in the 1999 classic player-vs-player shooting video game Unreal Tournament. Some pictures are from latter games, though. These weapons are also more or less the ones in the 1998 single-player Unreal video game. The early Unreal games were a pretty...