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(Half-Life)
 0   -   
Powers and Abilities Snarks live in hives. When exposed to the air, they run frantically about slicing up anything they can find with their razor-sharp teeth. Then they explode. History The Black Mesa complex is a private high-tech research installation (with strong ties to the U.S. It is...

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Background Base Of Operations: Xen. Size: Adult human-sized. Powers and Abilities The Vortigaunts are the grunts of the Xen world. They possess a potentially-damaging electrical attack and lethal claws. They are somewhat intelligent and are adept at determining the function and...

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Powers and Abilities Walter is a trained biologist specializing in bio-chemistry. He’s picked up a little engineering knowledge while volunteering his free time to help the Weapons Research Division test their wares, but it’s just enough to be dangerous. His delight with firearms is exceeding only...

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Background Base Of Operations: Mobile. Height: 9’ Weight: 500 lbs. Eyes: Black Hair: None Powers and Abilities These evil bastards may not have nearly as much raw power as a Cyberdemon or Spider Mastermind, but they have a nuisance potential beyond either of those beasts. In...

(Quake monster)
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Powers and Abilities These lobotomized thugs have minimal intelligence. They have been implanted with techno-mystical probes. These trigger a constant state of rage relieved only by a spasm of ecstasy whenever they kill an enemy. This process is irreversible and PCs should not lose Hero...

(Quake monster)
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Powers and Abilities Fiends are swift, agile beasts with terrible rending claws. History These savage beasts are the result of mystical experimentation by Shub-Niggurath. As such, they are ubiquitous throughout Shub-Niggurath’s realms. Description Fiends are hunchbacked, hairless humanoids with...

(Quake monster)
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This process is irreversible and PCs should not lose Hero Points  for putting these unfortunates out of their misery. History (The origin listed therein is speculative. It assumes that the humanoid appearance of these enemies was the result of Shub-Niggurath subverting ancient humans...

(Quake monster)
 0   -   
Powers and Abilities These lobotomized thugs have adequate skill with their weaponry. They have been implanted with techno-mystical probes. These trigger a constant state of rage relieved only by a spasm of ecstasy whenever they kill an enemy. This process is irreversible and PCs should...

(Quake monster)
 0   -   
Context This is a monster from the landmark Quake video game in 1996. For more context, see our Quake Player Character profile. This profile might be the shortest one on writeups.org. Powers and Abilities These lobotomized beasts have minimal intelligence. They have been implanted with...

(Quake monster)
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Powers and Abilities Scrags can fly telekinetically. They can also fire high-pressure streams of acid. History These savage beasts are the result of mystical experimentation by Shub-Niggurath. As such, they are ubiquitous throughout Shub-Niggurath’s realms. Description Scrags are vastly...