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This profile features tabletop RPG mechanics about the video game’s gameplay – see our video games writeups FAQ for more This profile features non-canon hypotheses about in-game events and mechanics – see our video games writeups FAQ for more Context The Fallout video games series...

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This article is dual-statted for both DC Heroes 3rd Edition and Mutants & Masterminds 3rd edition. Neither of these systems is oriented toward fine-grained distinctions, and a set of stats can easily cover an entire category of weapons. We’re not going to draw any distinctions...

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Introduction This article covers some basics about modern firearms – stuff available from the 1930s onward. As always with Weapons Locker articles, we are interested in fiction, with an emphasis on comic books – but also on action movies and video games, since those media do the heavy...

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This profile features tabletop RPG mechanics about the video game’s gameplay – see our video games writeups FAQ for more This profile features non-canon hypotheses about in-game events and mechanics – see our video games writeups FAQ for more Context X-COM was a landmark 1994 video game,...

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This profile features tabletop RPG mechanics about the video game’s gameplay – see our video games writeups FAQ for more This profile features non-canon hypotheses about in-game events and mechanics – see our video games writeups FAQ for more Context This technical article covers...

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Context This is a technical article for the DC Heroes RPG. This quick framework makes writing up missiles easier and gives them coherent stats. Types of missiles There are 3 main kind of missile depicted in fiction – pulse, long and persistent. “Pulse” missiles will hit...

(Older article)
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Context This is a semi technical article for the DC Heroes RPG. It is now largely obsolete. This article was intended to provide a broad, shallow coverage of all sort of common weapons in order both to fix a few oddities in the weapon stats and use in the rulesbook. It also allowed WORG...

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Powers and Abilities This particular specimen was destroyed in two blows by the Hulk, but in general generic security robots bring a solid amount of armoured firepower to the battlefield — they can take small rockets and machinegun fire, and their eyebeams can take vehicles out. They...

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Bows and quivers Three types of bows Low-powered bow [BODY 02, Projectile weapon: 02, Ammo: 01, Recommended STR: 02, R#03, Bow Advantage (see below), Limitation : Low Penetration] Usually a small, light bow with a weak pull. It might have been improvised by a knowledgeable person using a...

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Introduction Statistically this isn’t the first of our Weapons Locker articles you’re reading, but just in case such articles are : dual statted for DC Heroes (lighter green) and DC Adventures (darker green). Both systems do not go into granular, fine details about...