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Introduction This article covers improvised firearms. Such weapons may be encountered in stories where the setting : Has factions so impoverished that they cannot afford firearms. Examples include unaffiliated working class youth gangs or near-serf peasantry. In modern...

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Context The Fallout video games series (1997-present) takes place in an over-the-top post-apocalyptic setting. It mixes a Mad Max aspect, 1950s atomic horror conventions and various “after the Bomb” influences. For a primer, see our sample Vault Dweller (the Player Character ...

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Context X-COM was a landmark 1994 video game, depicting the reaction of an international paramilitary and scientific organization against an alien invasion of Earth. It was successfully rebooted as a new series in 2012, modernizing the gameplay while keeping the strategic and tactical...

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Context This technical article covers infantry weapons and armour in Mass Effect — the first game — adapted to the DC Heroes and Mutants & Masterminds 3rd edition tabletop role-playing games. For more context, see our general Mass Effect I setting article. This profile...

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Context This is a technical article for the DC Heroes RPG. This quick framework makes writing up missiles easier and gives them coherent stats. Types of missiles There are 3 main kind of missile depicted in fiction – pulse, long and persistent. “Pulse” missiles will hit...

(Older article)
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Context This is a semi technical article for the DC Heroes RPG. It is now largely obsolete. This article was intended to provide a broad, shallow coverage of all sort of common weapons in order both to fix a few oddities in the weapon stats and use in the rulesbook. It also allowed WORG...

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Many gamemasters are interested in having handy killer robots to populate secret bases, danger rooms and whatnot. So I thought coming up with generic game stats for such might be useful. Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Powers and Abilities This...

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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Bows and quivers Three types of bows Low-powered bow [BODY 02, Projectile weapon: 02, Ammo: 01, Recommended STR: 02, R#03, Bow Advantage (see below), Limitation : Low Penetration] Usually a small, light bow with a...

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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Overview Firearms now work differently than they did in Mass Effect. Since Shepard is obviously familiar with the new weapons despite having been dead for 2 years, one assumes that those were being rolled out during...

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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Much of this weaponry doesn’t seem suitable for engaging military targets. The marines in the games are seen wearing hard suits of some sort, but most of the weapons fire light projectiles that are unlikely to...