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(Exotic types of handguns in stories)
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Short note This article used to be part of our Weapons Locker – Modern firearms – Chapter #1 – Handguns article. Howbeit, the material was cleft. So now it’s easier to peruse on slow connections and less powerful devices. Special applications concealed handguns...

(Exotic types of small arms in stories)
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Short note This article used to be part of our Weapons Locker – Modern firearms – Chapter #2 – Small Arms article. Howbeit, the material was cleft. So now it’s easier to peruse on slow connections and less powerful devices. Special applications submachineguns...

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Context The Fallout video games series (1997-present) takes place in an over-the-top post-apocalyptic setting. It mixes a Mad Max aspect, 1950s atomic horror conventions and various “after the Bomb” influences. For a primer, see our sample Vault Dweller (the Player Character ...

(Common types of small arms in stories)
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This article is dual-statted for both DC Heroes 3rd Edition and Mutants & Masterminds 3rd edition. Neither of these systems is oriented toward fine-grained distinctions, and a set of stats can easily cover an entire category of weapons. We’re not going to draw any distinctions...

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Context X-COM was a landmark 1994 video game, depicting the reaction of an international paramilitary and scientific organization against an alien invasion of Earth. It was successfully rebooted as a new series in 2012, modernizing the gameplay while keeping the strategic and tactical...

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Context This technical article covers infantry weapons and armour in Mass Effect — the first game — adapted to the DC Heroes and Mutants & Masterminds 3rd edition tabletop role-playing games. For more context, see our general Mass Effect I setting article. This profile...

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Context This is a technical article for the DC Heroes RPG. This quick framework makes writing up missiles easier and gives them coherent stats. Types of missiles There are 3 main kind of missile depicted in fiction – pulse, long and persistent. “Pulse” missiles will hit...

(Older article)
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Context This is a semi technical article for the DC Heroes RPG. It is now largely obsolete. This article was intended to provide a broad, shallow coverage of all sort of common weapons in order both to fix a few oddities in the weapon stats and use in the rulesbook. It also allowed WORG...

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Powers and Abilities This particular specimen was destroyed in two blows by the Hulk. But in general generic security robots bring a solid amount of armoured firepower to the battlefield. They can take small rockets and machinegun fire, and their eyebeams can take vehicles out. They...

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Bows and quivers Three types of bows Low-powered bow [BODY 02, Projectile weapon: 02, Ammo: 01, Recommended STR: 02, R#03, Bow Advantage (see below), Limitation : Low Penetration] Usually a small, light bow with a weak pull. It might have been improvised by a knowledgeable person using a...