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Bows and quivers Three types of bows Low-powered bow [BODY 02, Projectile weapon: 02, Ammo: 01, Recommended STR: 02, R#03, Bow Advantage (see below), Limitation : Low Penetration] Usually a small, light bow with a weak pull. It might have been improvised by a knowledgeable person using a...

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Context This is a technical article for the DC Heroes RPG. This quick framework makes writing up missiles easier and gives them coherent stats. Types of missiles There are 3 main kind of missile depicted in fiction – pulse, long and persistent. “Pulse” missiles will hit...

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Powers and Abilities This particular specimen was destroyed in two blows by the Hulk. But in general generic security robots bring a solid amount of armoured firepower to the battlefield. They can take small rockets and machinegun fire, and their eyebeams can take vehicles out. They...

(Older article)
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Context This is a semi technical article for the DC Heroes RPG. It is now largely obsolete. This article was intended to provide a broad, shallow coverage of all sort of common weapons in order both to fix a few oddities in the weapon stats and use in the rulesbook. It also allowed WORG...

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Context The Fallout video games series (1997-present) takes place in an over-the-top post-apocalyptic setting. It mixes a Mad Max aspect, 1950s atomic horror conventions and various “after the Bomb” influences. For a primer, see our sample Vault Dweller (the Player Character ...

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Introduction Writeups.org has a number of “Weapons Locker” articles – named in homage to a 1980s supplement for the old Marvel Super-Heroes Role-Playing Game by TSR. They’re not lists of game stats — though there is a lot of stats — but are closer to a guided...

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Context Ye olde originale trailer for HλLF-LIFE, back in 1998 (and it shows). .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left:...

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Context This technical article covers infantry weapons and armour in Mass Effect — the first game — adapted to the DC Heroes and Mutants & Masterminds 3rd edition tabletop role-playing games. For more context, see our general Mass Effect I setting article. This profile...

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Overview Firearms now work differently than they did in Mass Effect. Since Shepard is obviously familiar with the new weapons despite having been dead for 2 years, one assumes that those were being rolled out during the first game. The differences are explained below. The rest —...

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Introduction This article covers the sort of weapons you’re likely to see in an Old West story (also known as the Western or Wild West genre). These tales are usually set in the US during the 1860s, 1870s and 1880s – the 20-30 years that follow the Civil War. As always in Weapons...