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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); The entry avoids most S P O I L E R S, but is not entirely free of those. This profile features tabletop RPG mechanics about the video game’s gameplay. See our video games writeups FAQ for more. Background ...

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Context Earth Omega was the setting for a tabletop role-playing game series. One conceit is that Earth Omega is the product of the fictional Omega Comics line. Thus a number of my notes refer to such things as scripts and copyright. But other than the usual intellectual property stuff...

(Older article)
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Context This is a semi technical article for the DC Heroes RPG. It is now largely obsolete. This article was intended to provide a broad, shallow coverage of all sort of common weapons in order both to fix a few oddities in the weapon stats and use in the rulesbook. It also allowed WORG...

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Context This is a technical article for the DC Heroes RPG. This quick framework makes writing up missiles easier and gives them coherent stats. Types of missiles There are 3 main kind of missile depicted in fiction – pulse, long and persistent. “Pulse” missiles will hit...

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Context This is a semi-technical article for the DC Heroes RPG. As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books) ; references to real-world facts are only thrown in for those who need some verisimilitude. Advertisement ...

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Size matters I’ve treated animal sizes as if each animal was a PC, starting at normal human size, then applied appropriate Growth and Shrinking (Always On) to reach the correct weight, STR, and size. This helps the GM to quickly decide on AV/OV modifiers for creatures from bugs to...

(Michelinie's aborted 1970s cosmology)
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Behold the realm of the fifteen worlds — seven of light and seven of darkness, and one world hanging precariously in the balance. The place where the real and the world of dream fuse and become the one — the world of Claw the Unconquered ! Context During the mid-1970s, DC...

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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Overview Dialogue in the game indicates that biotics have broader, more flexible applications than the “spells” used in the first Mass Effect game. For instance, Kaidan Alenko describes a biotic training...

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Context This technical article covers infantry weapons and armour in Mass Effect — the first game — adapted to the DC Heroes and Mutants & Masterminds 3rd edition tabletop role-playing games. For more context, see our general Mass Effect I setting article. This profile...

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Context Mass Effect was a landmark video game trilogy released from 2007 to 2012. It included multiple ties-in such as novels, comics and an animated movie. Further games will follow in 2016 and beyond, although they will form a separate storyline. It is a science fiction story, of the...