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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Aren’t 6 and 7 APs of distance the same thing on the Benchmark APs chart? Powers as their own AV (Usage note). Bonuses that do not induce a...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. This is a compilations of list discussions about different ways to adjudicate or conceptualize certain game elements. These addenda and clarifications...

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What ? Most of the character profiles on writeups.org are from comic books, so showing what the character looks like is trivial. But there are other cases where we need to generate original visuals : Profiles for characters from novels, short stories, choose-your-own, books, etc.....

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. This...

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Context This is a chapter of our Weapons Locker – Body Armour series. This article is in beta. I prefer to get the basics out of the way before I start doing the genuine research, since that’s wots needed in so many character profiles. Scale armour (special guest: bezainted...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. This...

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This document These are simply my notes about playing on Warrior difficulty – not a full walkthrough. If you don’t want to go in blind and waste time, but without having your hand held at every step and everything spoiled, it should be about right. Guides such as puzzles and...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. These...

(Technical introduction)
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Introduction This article deals in body armour, from the low-tech to the future tech. Like most Weapons Locker articles, the primary goal is RPG stats. The other chapters are mostly in plain English, but this intro chapter is mostly technical. As always with Weapons Locker articles, we...

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Introduction This introductory article deals in melee weapons, from the low-tech to the future tech. It is almost solely a technical RPG article for DCH players. It’s a primer for those who haven’t attentively processed all our New Rules articles. On the other hand, the subsequent...