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(Video game guide)
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The following are notes I took whilst learning the game. Thus, almost everything is useful for beginners, not players with a long TQ experience. It assumes that you’re already familiar with the game’s genre, though. Consider it a way to make your first playthrough, on normal...

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DC Comics What is now called DC Comics started out as National Allied Publications. It was founded by Malcolm Wheeler-Nicholson in 1934. The first “comic” published was New Fun: The Big Comic Magazine in 1935. The company was quickly known as DC Comics even though that...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. This is a compilations of list discussions about different ways to adjudicate or conceptualize certain game elements. These addenda and clarifications...

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Context This is a technical article for the DC Heroes RPG. It has a few bits about character design that do not fit within the more specialised new rules pages on the subject. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Character Creation...

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Context This huge article is the repository for our new and modified Powers for DC Heroes. The article is now split in two parts since it was too big. It is in alphabetical order, so this parts covers A to G and the second part covers H to Z. For a list of all articles like this one, see...

(Profile #3)
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History, part 1 Brooklyn Line, terminus Cosmos Laureline’s investigation led her to planet Zomuk, which — barely — subsisted as a dismal garbage dump. The energy creatures now seen in 1980 France seemed to have been stolen from there. She eventually located a pair of...

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Context This huge article is the repository for our new and modified Powers for DC Heroes. This is the second part of the article, since it was too big. It covers H to Z, whereas the first part of the New Powers for the DC Heroes RPG covered A to G. Index for part 2 Illusion (Mirror...

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First draft Overview So here’s an example of a compact base, but one that still looks livable (if a bit ship-like in this respect). The NPC  rooms are one of the minimum size formats. Over the number of NPCs, additional space per room really adds up. This compact (but not...

Double the scale, double the fun !
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This is a first draft for community discussion, which isn’t complete. In a double-scale game (“DSDCH”), the eight ideas behind DC Heroes are adjusted thus. Idea One: Attribute Points In a double-scale game, the quantity under consideration doubles every two APs rather than with...

(Exotic types of handguns in stories)
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Short note This article used to be part of our Weapons Locker – Modern firearms – Chapter #1 – Handguns article. Howbeit, the material was cleft. So now it’s easier to peruse on slow connections and less powerful devices. Special applications concealed handguns...