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Context This is an alternate take on some Powers in DC Heroes/Blood of Heroes/MEGS, to improve gameplay and patch some weaknesses. It is a different take than most rules discussion on writeups.org, since it : Directly addresses the system and how it behaves in actual play. WORG...

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Context This is a repository of homemade charts and tables for the DC Heroes super-hero tabletop role-playing game. Most were made as helps for a specific gaming group, then shared. Others were assembled just to help. All these files were previously available on our Yahoo! Similar...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. This...

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Context This system is an alternate take on the Skills and Subskills in DC Heroes/Blood of Heroes/MEGS. It is an attempt to allow Players to focus on the Skills that their Characters have, rather than those they haven’t. It is a different take than most rules discussion on writeups.org,...

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Writeups.org employs a number of heuristics  when it comes to statting and, to a lesser extent, to presenting the characters. We don’t really notice them anymore since we’ve been using them for two decades, but they might be of interest to a few. I suppose it could be called...

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Context This is a chapter of our Weapons Locker – Body Armour series. This article is in beta. I prefer to get the basics out of the way before I start doing the genuine research, since that’s wots needed in so many character profiles. Advertisement (adsbygoogle =...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. These...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. This...

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Introduction This introductory article deals in melee weapons, from the low-tech to the future tech. It is almost solely a technical RPG article for DCH players. It’s a primer for those who haven’t attentively processed all our New Rules articles. On the other hand, the subsequent...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Skilled Character Interaction. Character Interaction: Persuasion Addendum. Intimidation Multi-Attack. Psychological Warfare (Character Interaction...