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Context This huge article is the repository for our new and modified Powers for DC Heroes. The article is now split in two parts since it was too big. It is in alphabetical order, so this parts covers A to G and the second part covers H to Z. For a list of all articles like this one, see...

(a.k.a. the "Marvel tons")
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The basics The “class” system appeared during the 1980s as the invaluable Official Handbooks to the Marvel Universe  were being put together. The goal was to clearly express the strength level of superhuman characters. The basic concept is straightforward – “Class...

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Context This is a repository for spreadsheets and software used to create DC Heroes RPG characters. One caveat. I — the editor — do not use character creation points, so I don’t use any of the tools below. Also, upon retiring I swore to Arioch I would never again...

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Context This is a technical article for the DC Heroes RPG. It has a few bits about character design that do not fit within the more specialised new rules pages on the subject. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Advertisement ...

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The main goal of OMACS II is to allow DCA/M&M3 players to benefit to a greater extent from the DCH content on https://www.writeups.org (“WORG”). It assumes M&M knowledge and no DCH knowledge ; DCH connoisseurs can check the OMACS II notes for more information. For...

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Introduction Once the basic game concepts are understood, a significant part of the learning curve of DC Heroes is the use of Hero Points. HPs are a key part of how the system works and one of the most important numbers on the character sheet. Hero Points were back then an innovating concept...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Index Ammunition Restriction – Expanded Drawback (usually for...

Character-specific tweaks and advantages
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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Thus their reason for existing is that fiction heroes, villains and anti-heroes actually do that stuff, rather than “it was a neat idea I had for the game system”. In many cases, the concern was that a given...

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Context This is a technical article for the DC Heroes RPG. Finding the DC Heroes rules stuff on writeups.org All our articles that are heavily about technical RPG stuff are filed under the “Technical RPG article” category. You can list this category’s content by : ...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. This is a compilations of list discussions about different ways to adjudicate or conceptualize certain game elements. These addenda and clarifications...