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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Location Type : Transdimensional meta-concept. Situation : A plane of reality which intersects our own. Area : Potentially infinite. Land Boundaries : None. Climate : Mostly temperate if any. Terrain : Urban. Natural...

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These are the runes that were used by Shadowmage, a member of the team The Solution in the Ultraverse. ...

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Discovering Earth, and its near identical species of humans, it is designated the test site. One scientist, Tachyon, disagrees and shoots down the others as they reach earth. After a long confusing first contact, and a terrorist threat over NYC, the gene-bomb is detonated at high...

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Context These are vintage (late 1990s, I *think*) DC Heroes RPG notes about the technical aspects of joining the Justice League International. It’s primarily of interest for campaigns where the heroes are associating with an old-school version of the League. or as inspiration for...

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Powers and Abilities The Qeelocke is a unique animal that came to Earth from another dimension. He can open portals to travel planet wide, even up to the moon. Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); History He came to Earth to escape the Bounty...

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Location Type : Sovereign Country. Situation : Far East, Between Japan and Taiwan. Area : The main island is rather small, about 20 miles * 6 miles. Land Boundaries : None. Climate : Tropical. Terrain : Nearly half of the main island is covered by cities, the...

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Introduction This article is a review of the non-core equipment that Captain America has used over his career. It is primarily intended to provide game stats for all the gear, but it has all the necessary background material. These items have been used at various stages in Captain...

In DC Heroes RPG
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Magic and the Invisibles Unlike traditional magic in the DC Universe, magic in the Invisibles does not exist as the polar opposite of science. In fact, many practitioners of magic do so through their strange and alien science. Perhaps, as the saying goes, magic IS only technology so...

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It is by no means meant to be a complete index of any kind, but instead serves to help GMs and Players when playing a Mystical Genre set in or utilizing the rules of the Marvel Universe. Table of content CHAPTER 1: FUNDAMENTAL CONCEPTS OF MAGIC IN THE MARVEL UNIVERSE. CHAPTER 2: MAGIC USERS AND...

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Context This is an unfinished timeline I developed for my combined Marvel-DC campaign. Since my players are mostly “beer and pretzels” types who don’t really care about such trivia, I never got around to finishing it. Besides the “amalgam”  aspect, the main...