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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Writeups.org offers extensive Mass Effect coverage. The core articles are setting for Mass Effect 1 and the setting for Mass Effect 2, plus the profiles for the heroine – Staff Commander Mandala Shepard. Unless...

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Context This technical article covers infantry weapons and armour in Mass Effect — the first game — adapted to the DC Heroes and Mutants & Masterminds 3rd edition tabletop role-playing games. For more context, see our general Mass Effect I setting article. This profile...

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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Overview Dialogue in the game indicates that biotics have broader, more flexible applications than the “spells” used in the first Mass Effect game. For instance, Kaidan Alenko describes a biotic training...

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Context The Mako is an armoured fighting vehicle featured in the landmark first Mass Effect video game. It is used to explore remote planets. Players tend to either fondly remember it or revile it, depending upon how easy they found it to operate. For more context about Mass Effect, see...

(Michelinie's aborted 1970s cosmology)
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Behold the realm of the fifteen worlds — seven of light and seven of darkness, and one world hanging precariously in the balance. The place where the real and the world of dream fuse and become the one — the world of Claw the Unconquered ! Context During the mid-1970s, DC...

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Size matters I’ve treated animal sizes as if each animal was a PC, starting at normal human size, then applied appropriate Growth and Shrinking (Always On) to reach the correct weight, STR, and size. This helps the GM to quickly decide on AV/OV modifiers for creatures from bugs to...

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Context This is a semi-technical article for the DC Heroes RPG. As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books) ; references to real-world facts are only thrown in for those who need some verisimilitude. Advertisement ...

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Context This is a technical article for the DC Heroes RPG. This quick framework makes writing up missiles easier and gives them coherent stats. Types of missiles There are 3 main kind of missile depicted in fiction – pulse, long and persistent. “Pulse” missiles will hit...

(Older article)
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Context This is a semi technical article for the DC Heroes RPG. It is now largely obsolete. This article was intended to provide a broad, shallow coverage of all sort of common weapons in order both to fix a few oddities in the weapon stats and use in the rulesbook. It also allowed WORG...

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Many gamemasters are interested in having handy killer robots to populate secret bases, danger rooms and whatnot. So I thought coming up with generic game stats for such might be useful. Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Powers and Abilities This...