Help With Searches

Active filters

Click on a filter to remove it.


Tick the following box in order to only display profiles with M&M stats
Power Level
  • See 113 other values
(Older article)
 0   -   
Some weapons have inflated performance in fiction (because they’ve gained an image of efficiency through clever marketing), or do not perform as they do in the real world. In all cases, the fictional depiction of what the weapon does is always preferred to the actual...

 0   -   
Introduction The goal of this article is to provide game stats for weaponry that is unique to the video games Fallout (with FIXT changes), Fallout 2 (with restored content) and Fallout 3 (with a mods suite  centred on the Wanderer Edition ). Beyond that, it will cover : The...

 0   -   
If you want to keep people alternating between firearm types, introduce additional penalties for using a weapon not well-suited to the circumstances. For instance something larger than a pistol in cramped circumstances, a pistol at ranges above 15-20 metres, a shotgun at more than 20-25m,...

 0   -   
Let’s combine these observations in coming up with game stats for basic XCom Project body armour, arbitrarily named the Vigilo suit. Basic body armour DCH VIGILO BODY ARMOR [BODY 06, Kinetic absorption (Structural only): 02, Radio communications: 06, Skin armor: 02, Superspeed: 02,...