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Related ArticlesDC Heroes RPGStock bodyguards statsFAQ – Introduction to our mighty FAQRobot-Killer Aria Game Stats — DC Heroes RPG Print Friendly Tell me more about the game stats Generic combat robot Dex: 03 Str: 06 Bod: 05 Motivation: Programmed Int:...

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It is almost solely a technical RPG article for DCH players. It’s a primer for those who haven’t attentively processed all our New Rules articles. On the other hand, the subsequent chapters are mostly in plain English and about weapons proper. Caveats As always with Weapons Locker...

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Weapons locker – The Quick Missiles Essay provides stock stats for the main missile and warheads types. It’s a short article but has suited all our needs so far. Weapons locker – Old West firearms covers the guns used in movies, comics, novels, etc. set in the Old West...

(Exotic types of handguns in stories)
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DCH Body pistol [BODY 03, Projectile weapons: 03, Ammo: 02, Miniaturisation: 02, Schtick (Fast Draw), R#03] M&M Body pistol [Ranged Ballistic Damage 2, Enhanced Advantage (Quick Draw)] The name “Body Pistol” comes from my old boxed edition of the Traveller RPG. This weapon...

(Common types of handguns in stories)
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Many firearms reference special rules — for instance Long Reload or Autofire in DCH, or Armour-Piercing or Shotgun Blast in DCA. See our technical RPG articles for more. Concealed handguns – the basics Derringer These are tiny pistols that can fit in the palm of the hand, and in...

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This profile features tabletop RPG mechanics about the video game’s gameplay – see our video games writeups FAQ for more. This profile features non-canon hypotheses about in-game events and mechanics – see our video games writeups FAQ for more. Introduction The goal of this article is to...

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A full-sized rifle might hold up to 17-ish rounds (depending on the specifics), while a radically shortened carbine might be down to 7 or so. 15 is a good stock value for rifles, and 12 for carbines. Needless to say, a gun that can fire 15 times in a row is a huge advantage against single-shot...

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There is just too much video game logic involved. And that’s even before wondering why there are fresh clips laying around places where combat will take place. Plus, counting ammunition in a pen-and-paper RPG is not fun for most (and DC Adventures doesn’t really have an...

(Weapons Locker)
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Like with most Weapon Lockers articles, the primary goal is RPG stats. Still, it is readable in plain English. Except for some bits the first part with the rules, I guess. As always with Weapons Locker articles, we are interested in fiction, with an emphasis on comic books, action movies,...

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This profile features tabletop RPG mechanics about the video game’s gameplay – see our video games writeups FAQ for more This profile features non-canon hypotheses about in-game events and mechanics – see our video games writeups FAQ for more Look ! Up in the sky ! Though...