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Context This is a semi-technical article for the DC Heroes RPG. As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books) ; references to real-world facts are only thrown in for those who need some verisimilitude. Game Stats — DC...

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Context This is a semi-technical article for the DC Heroes RPG. As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books) ; references to real-world facts are only thrown in for those who need some verisimilitude. Game Stats — DC...

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It is almost solely a technical RPG article for DCH players. It’s a primer for those who haven’t attentively processed all our New Rules articles. On the other hand, the subsequent chapters are mostly in plain English and about weapons proper. Caveats As always with Weapons Locker...

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Weapons locker – The Quick Missiles Essay provides stock stats for the main missile and warheads types. It’s a short article but has suited all our needs so far. Weapons locker – Old West firearms covers the guns used in movies, comics, novels, etc. set in the Old West...

(Exotic types of handguns in stories)
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DCH Body pistol [BODY 03, Projectile weapons: 03, Ammo: 02, Miniaturisation: 02, Schtick (Fast Draw), R#03] M&M Body pistol [Ranged Ballistic Damage 2, Enhanced Advantage (Quick Draw)] The name “Body Pistol” comes from my old boxed edition of the Traveller RPG. This weapon...

(Common types of handguns in stories)
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Many firearms reference special rules — for instance Long Reload or Autofire in DCH, or Armour-Piercing or Shotgun Blast in DCA. See our technical RPG articles for more. Concealed handguns – the basics Derringer These are tiny pistols that can fit in the palm of the hand, and in...

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Context This article is about quantifying Star Wars stories, using DC Heroes RPG tools. It is both useful for people running SW campaigns, and to provide solid shared approaches and numbers for character writeups. This is a slow-moving project due to time constraints, and the document is a...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Aren’t 6 and 7 APs of distance the same thing on the Benchmark APs chart? Powers as their own AV (Usage note). Bonuses that do not induce a...

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For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. If this all looks very interesting but you have no idea what it’s all about, see our primer about tabletop role-playing games. As per our design philosophy (almost) all of these were created since we needed...

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Heavily modded when feasible. Early on I preferred a stock approach to reflect the experience that most people will have playing the game but aah, screw it. However, “mod” is defined here in a way very much akin to the STEP methodology . Meaning that it fits in...