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Context This is a semi-technical article for the DC Heroes RPG. As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books) ; references to real-world facts are only thrown in for those who need some verisimilitude. Game Stats — DC...

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Context This is a semi-technical article for the DC Heroes RPG. As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books) ; references to real-world facts are only thrown in for those who need some verisimilitude. Game Stats — DC...

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It is almost solely a technical RPG article for DCH players. It’s a primer for those who haven’t attentively processed all our New Rules articles. On the other hand, the subsequent chapters are mostly in plain English and about weapons proper. Caveats As always with Weapons Locker...

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Context This article is about quantifying Star Wars stories, using DC Heroes RPG tools. It is both useful for people running SW campaigns, and to provide solid shared approaches and numbers for character writeups. This is a slow-moving project due to time constraints, and the document is a...

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Context This is a technical article for the DC Heroes RPG. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Index Aren’t 6 and 7 APs of distance the same thing on the Benchmark APs chart? Powers as their own AV (Usage note). Bonuses that do not induce a...

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For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. If this all looks very interesting but you have no idea what it’s all about, see our primer about tabletop role-playing games. As per our design philosophy (almost) all of these were created since we needed...

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Heavily modded when feasible. Early on I preferred a stock approach to reflect the experience that most people will have playing the game but aah, screw it. However, “mod” is defined here in a way very much akin to the STEP methodology . Meaning that it fits in...

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Again, the values for the stock NPCs (cops, thugs…) in DCA are pretty aggressive, going as high as +6, whereas in DCH they are more subdued. Key fortitude defences in DCA: Civilian +0 Thug +4 Cop +4 Soldier +5 SWAT officer +6 Green Arrow +7 Robin +7 Nightwing +8 Batman +9 Black Canary +9 Green...

(STR and BODY scores for humans discussed)
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A benchmark for some STR scores in DCH See also the strength of humans discussion, our “stock so-and-so” profiles and the “strength class” explanations. The pictures are of Mariusz Pudzianowski  and Jang Mi-Ran , who are sort of strong. STR 01 The person suffers...