WORG's FAQ
Here are the rules we use for writeups at the DC Heroes mailing list, the answers to common questions about the site and its content, and assorted stuff I thought would be interesting to mention when writing the two previous categories. They might interest the legions of avid readers of this site as well as the curious types. A/ Versioning The versioning rules help us keep track of a writeup and see how definitive it is. They have been refined along with the years, so some older writeups on WORG may have a version number that doesn't follow the current rules. Since they grew organically, it is best to explain the versioning rules through a few sample version numbers :
B/ Research methodology For us, the primary source is queen. "Primary source" means the actual comic book, film, book, manga, etc. from which the character is drawn. Anything that happens there is direct material for the writeup. This is in opposition to "secondary sources" (sourcebooks, interviews with editors or writers, Who's Who entries...). Material in the secondary sources can be used, but with great skepticism. For instance, comic book characters will often be claimed to be the best in the world at what they do, while the actual skill levels they display are not that exceptional. Tertiary sources are writeups done for other game systems. They can be used as a checklist, but are not considered to be trusted material. What Ifs, Elseworlds, fan fiction, etc. are not usually considered to be a viable source. Unless, of course, they are the subject of the writeup - or of a part of the writeup. C/ Amount of research This has also evolved over the time. In the mid-90s, many writeups were assembled from memory and after re-reading key stories and old notes by people knowledgeable about the character, then debated with other knowledgeable (or simply curious) list members. Published writeups for other games system (especially TSR's classic Marvel Super Heroes Advanced Game) were also used as a viable source. The level of quality, with hindsight, seems close to that of most published sourcebooks for super-hero games, though not entirely satisfying because we are compulsive freaks of nature. As time went by we became more and more attentive to quality and extensive research, and it became not uncommon for writeups to have been done after pouring over nearly every single appearance of a character. Obviously, this is impossible for characters with 40+ years of history - hence the various writeups describing characters at a precise point in time, or for a specified era ("current", "classic", "early 70s", etc.) - and it's not the case for every writeup we do. In most cases, the amount of research done should be easily visible by the amount of detail in the history and personality sections and some technical details. D/ Writeups not passing quality control Some old things, or posts from authors who do not seem reliable, are simply not published. There is, however, a gray area of very old writeups, capsule writeups (the author could or wouldn't do a full writeup), stats recovered from hard to find material and reposted on the list (Dragon Magazine articles, uncommon Mayfair material...), old but interesting notes, writeups which are but slightly updated official stats with a Who's Who profile, etc. I've finally made the decision to include them on WORG - though it makes the site feel less professional than I would like, it's still interesting and usually unique (or at least convenient) information. The preliminary nature of the material is usually obvious ; I hope you will find them valuable, though they are not as complete as other items. Ideally, all such writeups will eventually be revisited and redone. Ideally. Even more ideally, writeups that are OK but too old and too undetailled should be redone - and many will actually be. Better illustrations would also be cool for some of our older work. Ideally... E/ Borrowed material In many cases, writeups include borrowed material. If an excellent history section or personality profile exists on the net, and it is complete enough for the writeup, it might as well be used. Numerous obscure Marvel characters, for instance, have their history taken from www.marvunapp.com and thus written by Snood's team. Likewise, some writeups are MEGS adaptations of writeups for other systems published on the web, or updates mostly based on old official Mayfair material. All such borrowed material is expressly noted in the first few lines of the writeups. At least there will be the name of the author of the material or the URL, and if possible both. If the material has been edited, enriched, etc. this is also noted. Part of this was started for a simple reason - sites disappear, especially if hosted on community sites like Tripod, Geocity, etc. Thus my preference for copying and crediting instead of just linking. Several excellent sites have already disappeared over the last ten years, and I'm quite glad the duly credited material has been saved on WORG. Our copyright policy can be accessed from the WORG home page. F/ Why do so many Marvel writeups have characters lifting more than 100 tons ? A common question. In the 1980s, Marvel had a bunch of very, very good sourcebooks written, which gave numerical values for the strength of many of their characters. There was an editorial decision that the top value for powerhouses such as Thor or Hercules would be 100 tons ; apparently it was felt that having people lift more would stretch suspension of disbelief. However, in the actual comics, many characters routinely lift more than 100 tons. Since it is obvious the 100 tons ceiling is not being followed by Marvel writers, we base our estimation on what the characters actually do, not what the sourcebooks say. Remember, for us, the primary source is queen and no lying editors will deceive us. G/ How open are you to comments and corrections on published writeups ? As long as the comments respect the work and intelligence of the author (i.e., no fanboyish rants), we are fully open. Be aware that in some cases the original poster is no longer part of the list - c'est la vie.
H/ The description sections are often short - "see illustration(s)". This is a quirk from the site's admin, that has spread to a few other posters. This is mostly due to the admin doing most of the Photoshop work for illustrations - the work on the description section is thus done with the polygonal lasso and colour manager, not words.
I/ There are very few homemade characters. Editorial decision. I'm mainly publishing on WORG our stuff about known, published characters before I cover the numerous fan creations I have in my backlog. The reason is that, of course, many people are more likely to search for info on characters they know about in the first place. Of course, the problem is that I'll never finish my backlog of published characters. So I'll prolly eventually start including homemade stuff as I go along. J/ Wow, there sure are lots of minor characters. Some major ones are not covered, though. Yes, that's how it turns out. I think there are several reasons to this :
K/ Most major DC characters aren't there Initially, this list was based on the DC Heroes game, by Mayfair. It was thus a given that everybody had the full official DC stats roster, from the cards in the Black Box (the second edition) to the Mayfair Who's Who volume #1-3 (#4 was never published). Most of the list still being old-timers, nobody needs such stats, and just republishing Mayfair material would be bad, IP-wise. In fact, most of that published material is still available from used book sellers, eBay, Amazon.com and other online book sellers, Internet game stores, etc. - often at quite affordable prices. However, when the time comes to revise old official writeups (they include errors, are really becoming obsolete, somebody feels like doing a complete overhaul of a favourite character, etc.) we tackle major DC characters. L/ What about the "DC Universe history" section at the end of many writeups ? Due to the DC Heroes game roots, it was also assumed in the mid-90s that the default gaming universe for the list was the DC Universe. When non-DC characters started being written, it thus became usual, within a few years, to include suggestions for porting the character to the DC Universe so he could be used in games set in that universe. Since it often can be an amusing exercise, both to write and to read, that tradition has continued. Unless the writeup's author can't be arsed to come up with one - it's not a crucial section, after all. M/ What about the Vehicles (SEAL) skill ? "SEAL" is an abbreviation for "Sea, Air, Land", a very common set of Vehicle Subskills. It's quicker and easier to type than "Sea, Air, Land" or (all except Space). And no, it has nothing to do with the US military. N/ Matching the stats against the stats benchmarks, I get some odd results It's OK - if you match the official stats against the benchmarks, you'll get some odd results too. That's because the benchmarks for Attributes in the various MEGS rulesbook to date are, in most cases, wrong. For instance the benchmark for INT is expressed mostly in terms of education (which has nothing to do with INT), the one for WILL is mostly expressed in terms of resolve (which is not really WIL), etc. Our approach here is two-pronged :
O/ What the drekk does "Always On and already factored in" means ? It is used in numerous WORG writeups. I'll assume that the "always on" part is clear - and that the "already factored in" shorthand isn't. "Already factored in" stands for "every statistic that should be impacted by the Always On Power has already been tweaked to reach the desired effect - just use the stats, mate." Frex, if you see a writeup with "Growth is always on and is already factored in" it means that :
Perceptive readers (and I'm sure that includes you) may wonder why RV is included in the "already factored in" perimeter, while OV isn't. It's simply that it is very common for a Character's Always On Growth to affect his whole BODY and not solely his RV, while it is very uncommon for it to affect his AV (and thus his whole DEX). And since this shorthand was developed to simplify writeups; what is most common is an important consideration. Always On, already factored in Density Increase works much the same (RV or BODY, weight and DEX - and maybe STR - at correct values). Note that always on, already factored in Shrinking isn't used - for reasons reading the Shrinking Power will make clear.
P/ Does the MEGS system lack granularity for human characters ? This is a common Internet trope, that however does not correspond to reality. For a quick comparison, let's take the Attribute in MEGS for which the range of values for normal human is the narrowest - STR. Human normally range from 02 to 05 STR in MEGS (though 05 is rare, and even greater values are ludicrously improbable). In the d20 system, normal human STR ranges from 08-18; but those values are only used to give a modifier to d20 rolls ranging from -1 to +4. In the Storyteller system, stats are expressed from one to 5 dots. Thus, for a normal human, and for the attribute with the narrowest STR, MEGS is just as granular as the two main role-playing systems (especially if you shift to single-width columns - see the next question). Likewise, MEGs skills are what GURPS would call "bang! skills" - broad groups of related skills. Subskills and optional specializations allow for as much granularity as most RPG systems. Differences between characters are further enhanced by Schticks (a list-designed repertoire of signature moves), Powers, Advantages, Drawbacks, etc. There *are*, of course, more granular systems such as GURPS or Hero. They are also far crunchier than MEGS. Q/ Is it true than MEGS is not very good for playing with low-powered Characters ? This tends to just be a corollary to the "lack of granularity" legend. However, it *is* true that the Action and Result Tables were printed in order to have a very wide range of scores, since a super-heroic game is more common. If you do not need the rightmost reaches of the table, you can modify the leftmost part so that each value has its own column - this way each AP can behave differently from the next, and the Column Shifts have less drastic effects, allowing for a more comfortable low-level play.
R/ Does MEGS allow to design any kind of character ? Yes - and this is both a weak and a strong point. MEGS is quite flexible in character creation or modelling, but does not have built-in safeties preventing Players from munchkining out and exploiting the system to design absurdly powerful Characters. Thus, each and every character design can be vetoed by the Gamemaster. Superhero gamers tend to be after power, so precaution is advised. For Players who are more interested in making phallic symbols than modelling Characters, crunchier games such as Hero or the second edition of Mutants & Mastermind might be better - they include safeties against that kind of Player.
S/ I have hundreds of high-quality, peer-reviewed detailed writeups for another popular super-heroic and/or action role-playing system, covering comics, movies, and/or pulp characters. Would you be interested in hosting them ? Yes. However, they have to be done in a rigid format (so I can script the HTML tagging) and the only illustrations will be the ones you provide. T/ Are you adding new stuff ? Oh yeah. However, there was a major change of format for the site in September, 2004. The occasion was seized to improve the texts (mostly in matters of readability and clarity) and the illustrations (better resolution, usually) - but with the sheer amount of stuff on this site, it wasn't possible to do everything at once. Thus, the "Newest" button lists a mix entries that :
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