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Agent Orange (Batman and the Outsiders) (DC Comics)

Agent Orange

(Batman and the Outsiders enemy)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This guy appeared but once, in a 1983 Batman and the Outsiders story.

He isn’t remarkable by any means, but I was clearing the way for 1980s Outsiders profiles. And hey, sometimes a vague nobody *is* what you need. But not to kill him off, because that’s so tired.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Former member of the US armed forces.
  • Base Of Operations: Gotham.
  • Height: 5’10” Weight: 170 lbs.
  • Eyes: Brown Hair: Brown


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Powers and Abilities

Agent Orange is a good soldier and officer. He’s equipped with a special sealed suit, and a carbine-like weapon projecting a deadly orange nerve gas.

His men were mostly equipped with pistols, but they had a decommissioned transport helicopter. In DCH terms, use the basic grunts stats.


History

In 1983, the masked man called Agent Orange rallied disgruntled Việt Nam invasion veterans in Gotham City. He told them that he was one of their own, and had been disfigured by American weapons of mass destruction during the war. A small number agreed to follow Agent Orange in terrorist operations striking in the name of the common vet.

Soldiers working for Agent Orange (Batman and the Outsider enemy)

The well-funded cell raided a number of chemical plants to get what they needed to build explosives. They killed at least one guard during these. After one successful terror action, they located military chemicals buried under an abandoned form. While they were digging for victory, Batman and his Outsiders arrested them.

Batman then unmasked the leader in front of his troops, revealing the Agent Orange wasn’t disfigured. He simply had told his men what they wanted to hear.


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Description

Agent Orange’s vets wear standard Việt Nam era US Army uniforms, with a bright orange bandanna to cover their lower face.


Personality

Agent Orange is full of bitter rhetorics, centring around the abandonment of the vets by the population and the American Dolchstoßlegende .

He is an able terrorist leader, taking sound tactical decisions and conducting efficient bombings. But there’s only so far you can go with a few grunts against the Outsiders.

He prefers chemical weapons. That usually means his signature orange-coloured gas.


Quotes

“Don’t worry about them ! They didn’t worry about you when they sent you off to fight in Việt Nam ! They didn’t worry about you when you couldn’t find jobs, when they called you baby-killers.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Agent Orange

Dex: 04 Str: 03 Bod: 04 Motivation: Nihilist
Int: 04 Wil: 04 Min: 04 Occupation: Terrorist
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 004
Init: 009 HP: 015

Skills:
Military science: 04, Vehicles (land, air): 04, Weaponry (Firearms, exotic): 05

Advantages:
Familiarity (Military equipment and protocols).

Connections:
Việt Nam war veteran in Gotham (Low).

Drawbacks:
None.

Equipment:

  • LIGHT NBC SUIT [BODY 03, Sealed systems: 06, Shade: 03].
  • Gas Gun [BODY 04, Knockout gas: 07, Ammo: 10, Note : K.O. gas is actually killing Combat].


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Agent Orange — Averaged 5.4

STR STA AGL DEX FGT INT AWE PRE
01 02 01 02 02 01 01 01

Devices

Orange suit ● 2 points (Noticeable, Removable) ● Descriptor: Light NBC suit
– Immunity 2 (Airborne agents, and Limited (Half Effect) to both Radiation and High Pressure)
– Second Chance (Attacks relying on bright light)

Orange gas gun ● 15 points (Removable) ● Descriptor: Nerve gas
Area Effect (Cloud 1) Poison Damage 8 (Reach 3, Quirk (Resisted by Fortitude))

Combat Advantages

Close Attack 1, Defensive Roll 1, Ranged Attack 2.

Other Advantages

Connected.

Skills

Athletics 2 (+3), Close combat (Unarmed) 2 (+5), Deception 2 (+3), Expertise (Military) 4 (+5), Insight 2 (+3), Perception 3 (+4), Persuasion 1 (+2), Ranged combat (Small arms) 2 (+6), Vehicles 4 (+6) (Limited 1 to common land and air vehicles).

Offense

Initiative +1
Unarmed +5, Close, Damage 1
Gas gun Area of Effect, Reach 3, Poison Damage 8 (targets Fortitude)

Defense

Dodge 6 Fortitude 6
Parry 5 Toughness 3*/2
Will 3

* With Defensive Roll

Complications

  • Deception Agent Orange lied about whom he is to gain support.

Power levels

  • Trade-off areas Attack/Effect PL 8, Dodge/Toughness PL 5, Parry/Toughness PL 4, Fort/Will PL 5.
  • Point total 68. Abilities 22, Defences 14, Skills 10, Powers 0, Devices 17, Advantages 5. Equiv. PL 5.

Notes

Another case of a character with a nasty attack for his PL, but who is otherwise lowballed and will fold quickly.

By Sébastien Andrivet.

Source of Character: Batman and the outsiders #3 (DC Universe).

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