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Aginar of the Earth Eternals (Marvel Comics)


Power Level:
Game system: DC Heroes Role-Playing Game
  • These are older technical notes, not a full profile.


  • Real Name: Aginar
  • Marital Status: Married
  • Known Relatives: None
  • Group Affiliation: Eternals of Earth
  • Base Of Operations: Siberia
  • Height: 6’ Weight: 255lbs
  • Eyes: Grey Hair: Black

Powers and Abilities

Eternals have lots of powers ; the main one is a complete mental control over their molecules (immunities, invulnerability, regeneration, damage capacity and their STR and BODY), but they also have various psionic disciplines, which can be developed through efforts and training.

Aginar is quite proficient with STR and Energy blasts, as well as a better than usual teleporter.


Aginar is the military leader of the Earth Eternal. He comes from the city of Siberia, founded by the community of the Polar Eternals. One of his main responsibilities was the infiltration of the Soviet military so it would not discover the existence of the Eternals, and he was in fact a high-ranking military aide in the Red Army.

He was part of the undercover Eternal delegation to the USSR (along with, most notably, Valkin) who attempted to convince the Red Army not to launch against the Celestial Nezzar when the Fourth Host arrived on Earth. He was also briefly seen among the Eternals who joined into the Uni-Mind ; Aginar is thus now part of the Uni-Mind and roams space along with the other Eternals.


See illustration.


Although still a bit impulsive when compared to Valkin, Aginar is an able leader and warrior.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 10 Str: 11 Bod: 10 Motivation: Responsibility
Int: 05 Wil: 08 Min: 07 Occupation: Military leader
Inf: 06 Aur: 05 Spi: 06 Resources {or Wealth}: 10
Init: 025 HP: 070

Powers: Cold immunity: 07, Damage capacity: 10, Energy blast: 12, Flame immunity: 07, Flight: 10, Gravity decrease: 02, Invulnerability: 23, Matter Manipulation: 05, Mental illusion: 05, Mind blast: 03, Regeneration: 05, Running: 06, Sealed systems: 14, Systemic antidote: 12, Teleport: 32

Bonuses and Limitations:

  • Mental illusion can only be used to modify the Eternal’s appearance (-3)
  • Mind blast can only be used to destroy an individual’s memories about the Eternals (-0), and is Always On unless the Eternal specifically concentrates (-0)
  • Teleport is Fatiguing, EV is equal to range in AP (-3)

Skills: Charisma: 08, Martial artist*: 10, Military science: 08, Vehicles: 05

Advantages: Area Knowledge (Eternal cities), Immortality, Iron Nerves, Lightning Reflexes, Scholar (Eternal, Deviant and Celestial lore), Misc : can join the Uni-Mind (10 pts)

Connections: Eternals (High)

Drawbacks: Authority figure

Equipment: ARMOR [/BODY/ 12]

By Sébastien Andrivet

Source of Character: Marvel Universe

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