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Akalandrazor


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.

This specific character was part of a RPG campaign run by writeups.org contributor Kal El, set in Barcelona.


Background

  • Real Name: Akalandrazor
  • Other Aliases: The Cave Dragon
  • Marital Status: Single
  • Known Relatives: Tarkinosazor (father, deceased)
  • Group Affiliation: None
  • Base Of Operations: Cavern under Barcelona, Spain. Currently Collserola range, Barcelona, Spain
  • Height: 100 yards Weight: 25,000 tons Age: 1,600 years
  • Eyes: Jet black Hair: Green Scales: Light Brown


Powers and Abilities

Akalandrazor is a huge dragon with elemental control over stone, acute senses and an affinity with magical energies which allow him to protect himself against them or to smell them.

He can voluntarily step into a static dream for a century (during which time he doesn’t age nor need sustain of any kind), but will automatically fall into such a trance-like state if he is on an area covered with radio waves (like any modern city).

Akalandrazor the dragon

Although Akalandrazor can also attack with his tail, he never uses it in Grapples and it’s too big for any kind of detailed manipulation, so he doesn’t get Extra Limb and it’s included in his overall STR score.


History

Akalandrazor has battled over the centuries with another dragon, Pyremus Heraklyon, over the control of the city of Barcelona. On the XVth century Pyremus was trapped on a magic painting and Akalandrazor thought he had won the game.

But the devil Maestro Mephisto lured him into a trap and made him the subject of the experiments of an alien race (the Z‘bps) stablished near the Pyrenees. He was sent to another planet and it wasn’t until the year 1924 that he managed to come back to the Earth… but too late.

Radio Communications had arrived to the city and he felt, once again, this time to sleep on a cavern under the city center square. The aliens tracked him back and got sure that they would be able to use Akalandrazor again if he was needed, installing a device at his cave that would inhibit the radio signals from the outside if they so wished.

Akalandrazor’s cave was recently found by the Supernova heroing team, who relocated the dragon to another cave, near the com tower of the city, and now use the dragon’s previous lair as their secret headquarters.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Akalandrazor

A 1076 Points Character

Dex: 06 Str: 24 Bod: 07 (25) Motivation: Mercenary
Int: 05 Wil: 06 Min: 06 Occupation: Thief
Inf: 08 Aur: 04 Spi: 08 Resources {or Wealth}: 000
Init: 020 HP: 045

Powers:
Analytical Smell: 06, Aura of Fear: 06, Detect (Treasure): 07m, Digging: 12, Earth Control: 13, Extended Hearing: 03, Flight (Winged) (ML) (DL): 08, Full Vision: 07, Growth: 18, Invulnerability: 10, Iron Will: 04, Magic Field: 05, Magic Sense: 12, Regeneration: 03, Sealed Systems: 11, Super Hearing: 10, Suspension: 17, Systemic Antidote: 10, Ultra Vision: 12

Bonuses and Limitations:

  • Detect, Full Vision and Magic Sense are Elementally Linked to Analytical Smell
  • Digging: Elementally linked to Earth Control
  • Growth: APs figured in Characteristics. It’s on by default but can be deactivated at will
  • Magic Field: Field Protects User Only
  • Magic Sense is Discerning
  • Regeneration is Physical only
  • Sealed Systems and Systemic Antidote are Elementally Linked to Growth
  • His Loss Vulnerability is linked to his Super Hearing. If he somehow loses the power (by Neutralize, Sensory Block or blocking his ears from radio frequencies) he’ll lose the Vulnerability

Skills:
Acrobatics (Climbing): 04, Artist (Actor): 05, Martial Artist (OV): 08, Military Science (Camouflage, Cartography, Danger Recognition): 07, Occultist (Identify Artifact): 07, Occultist (Occult Knowledge): 04, Occultist (Ritual Magic): 04, Thief (Stealth): 05

Advantages:
Connoisseur, Expertise (Elemental Magic), Headquarters: Confined, Luck, Scholar [Dragons]

Connections:
Evil dragons [Low]

Drawbacks:
Attack Vulnerability (Sonic attacks, -2 cs), Attack Vulnerability (Scent attacks, -2 cs), CIA (Gold), SIH (Devils), Loss Vulnerability (Radio waves, All Attributes, Powers, and Skills except Growth and Suspension), Minor Rage, Strange Appearance

Rituals:
His scales are tattooed with three rituals. He hasn’t paid HPs to learn any of them, and casts them as if “from a scroll”.

  • Hiding Spell
    Effect:
    Chameleon: 04
    Bonus: Duration is +5
    Casting Time: 04 APs
    Components: 04 APs
    Special Limitation: Must be cast at night

  • Elemental Barrier
    Effect:
    Neutralize: 06
    Limitations: No Range, only works against elemental powers
    Casting Time: 01 AP
    Components: 05 APs

  • Draconic Supremacy
    Effect:
    Animal Control: 07, Control: 07
    Limitations: Control works on humans, only
    Casting Time: 01 AP
    Components: 07 APs
    Special Limitation: Effects disappear if the target is touched by cold iron

Design Notes

At the moment the dragon will awake he has no Wealth as he has been stripped of all his treasure (Bankrupcy Subplot): given his Motivation, this will soon change. At his best (VIIth century), Akalandrazor had the equivalent to Wealth: 15.


By KalEl el Vigilante

Source of Character: Supernova/Patrulla Barna Homemade campaign

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