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Alien grunt from Xen in Half-Life

Alien Grunt

(Half-Life)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This creature is from the original, 1998/99 HλLF-LIFE video game. For more context you can refer to those two articles :


Background

  • Base Of Operations: Xen.
  • Size: About 8’ Tall and 4’ Wide.


Powers and Abilities

Alien grunts are powerful and tough. As if that were not enough, each has a hivehand – a deadly weapon they can use to wreak havoc against their opponents, even without a clear line of sight. (See above.)


History

The Black Mesa complex is a private high-tech research installation (with strong ties to the U.S. government) located somewhere in the American Southwest. An accident in the Anomalous Materials Lab caused a dimensional breach into the world known as Xen.

Alien Grunts are engineered creatures designed to act as shock troops. They were sent through the breach in the second wave. Because of their telepathic abilities, they are extremely deadly in groups.


Description

Hulking humanoids covered with organic armor. Their jaws, which open sideways, take up half of their face.


Personality

The alien grunts fight and that’s about it.


DC Universe History

This would be a moderate-level threat to the Earth, probably a good challenge for Young Justice or a similarly-powered team. It might be a good solo challenge for Batman.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Alien grunt

Dex: 05 Str: 04 Bod: 04 Motivation: Soldier
Int: 02 Wil: 03 Min: 04 Occupation: Alien Invader
Inf: 03 Aur: 01 Spi: 03 Resources {or Wealth}: NA
Init: 010 HP: 030

Powers:
Growth: 02, Sealed Systems: 05, Shade: 04, Skin Armor: 03, Telepathy: 10

Bonuses and Limitations:

  • Growth is Always On (Alien grunt OV/RV against Physical Attacks is 4/6 (9 vs. impact attacks) and they weight is 4 APs).
  • Telepathy only works with other alien grunts.

Skills:
Weaponry (Exotic): 07

Advantages:
Iron Nerves.

Drawbacks:
SIA: Following Orders From Xen Superiors.

Equipment:
HIVEHAND [BODY 05, Projectile weapons: 05. Bonus: Can be used for indirect fire, which also has AV 05 and Thermal vision: 02].
The hivehand is a living weapon that fits over the forearm. It constantly generates hornet-like creatures that the user can either fire directly at an opponent or “fire and forget”, letting the hornets attack any nearby target with a body temperature. The hivehand requires the Weaponry: Exotic subskill to use.

By Mark A. Ayen.

Helper(s): Half-Life Official Strategy Guide, Sébastien Andrivet.

Source of Character: Half-Life PC Action Game

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