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Angry Red Herring (Tick enemy)

Angry Red Herring


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Milton Rowe
  • Marital Status: Unknown
  • Known Relatives: None
  • Base Of Operations: Mobile
  • Group Affiliation: None


Powers and Abilities

A world renowned jewel thief, Angry Red Herring has considerable experience and skill in the area of breaking and entering.

His Herring suit is coated with a layer of petroleum jelly that allows him to be extremely slippery and evade capture. It’s eyes contain retractable machine guns (it is unknown how the Herring actually sees when the guns are deployed).


History

Milton Rowe, fishmonger and international jewel thief, donned the Angry Red Herring costume for reasons unknown. However, as he found out after a raid on The City, his machine gun eyes were no match for the team of The Tick and Arthur.


Description

Rowe has never been seen out of his herring costume. While in it, he resembles a large, red-orange fish with arms, legs and machine guns for eyes. He also wears blue flippers with the Herring Suit.


Personality

Herring is near-lunatical in his raids. He is brash, head-strong and leaps before he looks. He believes that there is no one who can stop him, and, to drive his point home, he shows little or no concern for others when he opens fire with his machine guns.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

The Angry Red Herring

Dex: 05 Str: 03 Bod: 03 Motivation: Thrill of Adventure
Int: 05 Wil: 03 Min: 03 Occupation: International Jewel Thief/Fishmonger
Inf: 03 Aur: 03 Spi: 02 Resources {or Wealth}: 010
Init: 015 HP: 015

Skills: Acrobatics (Climbing, Dodging)*: 05, Thief*: 05, Weaponry (Exotic)*: 05

Advantages: Lightning Reflexes

Drawbacks: Unluck

Equipment:
HERRING SUIT [/BODY/ 05, Grease: 06, Projectile Weapons: 06, Drawbacks – Grease is Always On and limited to Greasing himself; Projectile Weapons has Serious Power Burnout]


New rules

Grease v1.1
Link:
Str
Range: Special
Type: Auto
Base Cost: 10
Factor Cost: 3

This power allows a hero to emit a greasy, slippery substance. When applied to a surface, anyone who runs or drives over top of it must make an Action Check (the character forfeits their Dice Action for this phase or the next phase if they have already gone this turn if he was unaware of the Grease; if aware it does not count as an action) using their Dex/Dex (or Vehicles (land)/Vehicles (land) if they are driving over top of it) as AV/EV against an OV/RV equal to the APs of Grease. If the character has the Acrobatics (Gymnastics) skill, he may substitute that for his Dex.

Positive RAPs indicate they were able to move over the Grease without slipping. If the Check gains no RAPs, the character continues in the direction he was traveling as if he was Knocked Back a distance equal to the APs of speed he was moving this phase minus the APs he already traveled before reaching the Grease. If applied to a vertical surface, the APs of Grease are added to the OV and RV of Acrobatics (Climbing) attempts. It also acts as the OV/RV versus the Cling power.

The hero can also coat himself and others in Grease, making it hard for anyone to grab hold of them. When a Grappling attempt is made against the Greased character, he substitutes his Grease APs for the RV of the attempt.

If the grappler gets a hold of the Greased character, he can use the APs of Grease as the AV/EV of the attempt to break the hold. Should the Grappler attempt to attack the Greased character (using the rules for attacking a character being Grappled), the APs of the grappler’s Str are first subtracted from the APs of Grease. If the remaining total is 1 or more, the Greased character automatically breaks the grasp and is shot forward the difference.

The Character can generate enough grease each round to cover an area with radius equal to the APs of Grease. He must make physical contact to Grease another character.

By Danielle Mendus

Source of Character: Tick Cartoon

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