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Artemis Crock (Infinity, Inc enemy) (DC Comics) (Early career)

Artemis

(Artemis Crock profile #1)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Artemis is a villainous archery expert with trick crossbow bolts. She appeared in 1987 as an Infinity, Inc. enemy and would later become the Tigress, which is covered in another profile.

Her equivalent on another Earth — also named Artemis Crock and going by Artemis — is fairly famous.

We suggest that you read the following profiles in order to see the interesting Tigress/Huntress legacy in the DC Universe majestically unfold :

  1. Tigress (Zatara enemy) (start here)
  2. Tigress (Paula Brooks profile #1)
  3. Huntress (Paula Brooks profile #2)
  4. Artemis (Artemis Crock profile #1) – this here writeup

Background

  • Real Name: Artemis Crock
  • Marital Status: Single (minor at that point)
  • Known Relatives: The original Tigress (grandmother), “Crusher” Crock (aka the Sportsmaster, father), Paula Brooks (aka the Huntress, aka Tigress, possibly aka Paula Crock, mother)
  • Group Affiliation: Injustice, Unlimited
  • Base Of Operations: Possibly Zandia
  • Height: 5’6” Weight: 108 lbs.
  • Eyes: Blue Hair: Ash blonde (bleached platinum blonde)


Powers and Abilities

Artemis is a superior athlete, fighter and archer. Her signature weapon is her crossbow, and she carries a number of trick bolts for it. In combat Artemis is primarily a markswoman.

She’s something of a glass cannon  – while she’s good at hitting things, a few good punches by a strong fighter can knock her out. Though she’s already an excellent shot, she’s clearly not as dangerous as she will later become.

Though she’s trained to represent the heritage of both her parents, Artemis is much closer to the style of her mother. Her skills are suspiciously similar to those of Paula Brooks at the same age.

Our game stats only includes skills and equipment Artemis used during her appearances. However she may already have had other skills she demonstrated later, as Tigress. In one scene she’s portrayed as using a bow, but that seems to be an artistic mistake.

During both clashes with Infinity, Inc. Artemis made a point to shoot Jade in the hand by surprise. She used an all-wood bolt that would penetrate her defences. This tactic largely neutralised one of the most powerful Infinitors in one shot, and Artemis likes hurting Jade.


History

Artemis Crock was born to be a super-villainess. She’s thought to be the descendant of two ruthless adventuresses – the original Tigress of the 1930s and 1940s, and her daughter who became the new Tigress in 1942 and the Huntress in 1946 or 1947. This is just on her mother’s side – her father is the Sportsmaster, another 1940s villain who fought Green Lantern (Alan Scott).

Using a mishmash of pre-Crisis publication dates and our standard assumptions about comic book ageing, we’ll suggest that Artemis was born in 1970. One gets the impression that her parents took a break from villainy to care for her until she could go to school, since neither was involved in a chronicled story until 1975.

From bits of dialogue and Artemis’s name and skills, it seems that Paula Brooks vicariously relived her youth — when she trained to became a great huntress like her idol Paul Kirk — through her daughter.

Injustice, Unlimited

As the super-villain Artemis, Artemis Crock joined a new version of the Injustice Society while she was a teenager. Her parents were imprisoned in New York at that point, and a key part of Artemis’s agenda was to get them out of prison so they could retire in Zandia.

Like most previous versions of the Injustice Society (including the one that counted her parents as members) the group was formed and led by the Wizard. It was a mixture of long-lived villains who had been active during the Golden Age (the Wizard himself, Fiddler and Shade) and of descendants of their teammates (Artemis, the new Icicle, and Hazard).

The previous versions of the Injustice Society had clashed with the Justice Society. Since the JSAers seemed headed toward retirement and a new generation of legacy heroes was emerging — Infinity, Incorporated — the Wizard named his group Injustice, Unlimited to keep up with the times.

Injustice, Unlimited attacked a major trade conference in Calgary. There they clashed with both Infinity, Inc. and the Global Guardians. The villains gained the upper hand. While the Wizard was holding the participants hostage for ransom, the rest of the roster forced heroes to help them on personal pursuits.

Artemis had Nuklon and Rising Sun assist in storming the Empire State penitentiary, freeing her parents on the day before their re-trial. Though the scheme in Calgary failed when Solomon Grundy allied with Infinity, Inc., Artemis and her parents got away.

Infinity and beyond

Months later, the Harlequin (Marcie Cooper) offered to re-form Injustice, Unlimited. She recruited the three younger members – Artemis, Hazard and Icicle. She also brought in the Dummy to have a more experienced person on the team, then tricked Solomon Grundy into joining by disguising herself as Jade.

At this point Infinity, Inc. was falling apart in the wake of Skyman’s death. The Injustice, Unltd. members intended to finish them off. Artemis ambushed and nearly killed the Infinitor, Jade.

Jade’s lover Brainwave intervened and would have taken out Artemis had not her colleague Icicle, who was developing a romantic interest in Artemis, been watching the scene. Artemis and Icicle thought that they had killed the two Infinitors, but their targets narrowly survived.

Infinity, Inc. and allies managed to take out their opponents, but that was their last hurrah.

Artemis wasn’t seen for years after that. When she appeared again — in 2000 — she was considerably more experienced and was now using the code name borne by her grandmother and her mother before her – Tigress.


Description

See illustrations.


Personality

Artemis is an angry, callous, cocky teenager who hates super-heroes. She’s here to kill heroes and get a lot of money. One gets the impression that a key part of her motivation is anger over the time her parents spent in prison.

She prefers killing heroes but doesn’t mind killing anybody else. Though she’s disciplined she’s clearly on the bloodthirsty side.


Quotes

“No problem, mother. But if it’d been me, I’d have wasted those two do-gooders.”

(After shooting a bolt through Jade’s hand) “Aww ! Widdle gween girl hurt her hand on mean old arrow ? Want Artemis to kiss it and make it well ?”

(Snottily) “Who cares ?”

“What a couple of chickens ! Where’d you think we were headed — Coney Island ? Now, you two just do what I tell you, and *maybe* no guards’ll get hurt.”

(Brainwave rushes in to see if his lover Jade, whom Artemis shot several times, is still alive)
Artemis (taking aim): “Well, well, wadda you know. Two for the price of one !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Artemis Crock (Early career)

Dex: 06 Str: 03 Bod: 04 Motivation: Mercenary
Int: 05 Wil: 04 Min: 05 Occupation: Mercenary
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: 004
Init: 023 HP: 030

Skills:
Acrobatics: 05, Martial Artist (EV): 04, Vehicles (Land): 05, Weaponry (Archery): 08, Weaponry: 06

Advantages:
Lightning Reflexes

Connections:
Underworld (Low), Injustice Unlimited (Low)

Drawbacks:
None demonstrated

Equipment:
Custom-Built Crossbow [BODY 03, Projectile weapon: 04, Ammo: 01, Telescopic vision: 01] w/12 Bolts plus the following speciality bolts :

  • Snare-bolt (x2) [BODY 02, Snare: 06, Grenade Drawback, Limitation: Ammunition for Crossbow]
  • Wooden bolt (x10). Those are like her normal bolts, only with a hardwood head. They will penetrate defences vulnerable to wood, such as Jade’s and Sentinel’s green energies, but have the Grenade Drawback.
  • Explosive bolt (x2) [BODY 02, EV 09, Grenade Drawback, Limitation: Ammunition for Crossbow]. These powerful projectiles can punch through thick walls.
  • Incendiary bolt (x2) [BODY 02, Projectile weapon: 03, Flame project: 01, Grenade Drawback, Bonus: Projectile weapon and Flame Project can be Combined, Limitation: Ammunition for Crossbow]. These are usually used after pre-positioning something filled with flammables, to make it explode.
  • Grenade bolt (x2) [BODY 02, Bomb: 07, Grenade Drawback, Limitation: Ammunition for Crossbow]. One of these two is rigged to release a small explosion first (0 APs), then the main explosion ; this trick may result in a Surprise attack.
  • Flare bolt (x2) [BODY 02, Flash: 04, Grenade Drawback, Limitation: Ammunition for Crossbow]. This bolt seems mostly intended for signalling and lighting up dark places, not blinding people.

By Sébastien Andrivet

Source of Character: DC Universe

Helper(s): Darci

Writeup completed on the 21st of June, 2011.

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