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The Axeman (Richard Dragon enemy) (DC Comics)


Richard Dragon enemy

Power Level:
Game system: DC Heroes Role-Playing Game


  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: None
  • Base Of Operations: Mobile
  • Height: 6’1” Weight: 180 lbs
  • Eyes: Brown Hair: Black

Powers and Abilities

This hired killer specializes in one of the most exotic weapons in China – the flying axe (that is, an heavy axe head tied to a rope). He also has some hand-to-hand kung fu training, though this proved negligible when facing Dragon.


The Axeman was a mercenary hired by a man called Lewis for a cunning, deceptive plan to steal a US prototype submarine. Lewis knew about Ben Turner and Richard Dragon and their extraordinary skills ; his daughter Jane was a student at Dragon’s dojo, and was in a romantic relationship with Turner. Thus did he came up with a plan where he would use them as a diversion.

Lewis hired a fearsome kung-fu mercenary, the Axeman, and had him attack his home while Turner was there to tell him about his plan to propose to Jane. The plan was to tell Turner that the Axeman was a part of a mysterious conspiracy employing ninjas, who was breaching the security at the US naval base Lewis was working in — and had come to threaten and blackmail him to get hold of the submarine.

The plan worked fairly well, but when Turner and the Axeman fought in Lewis’ home, the mercenary accidentally killed Jane.

Thirsting for revenge and having swallowed Lewis’ story, Turner enlisted Dragon’s help to go after the conspiracy. Employing ninja techniques, costumes and tools themselves, they infiltrated the naval yard in order to out-ninja the spies – but where spotted by the soldiers and had to knock out several security teams.

That was exactly what Lewis was counting on, and he, the Axeman and accomplices used the diversion to commandeer the submarine. Turner and Dragon nevertheless reached them before they could leave. Turner rushed the Axeman, but was knocked out by the whirling weapon.

Using extraordinary technique, Dragon engaged the Axeman and managed to cut the axe’s rope with his ninja-to, before easily defeating the Axeman. However, this proved to be too late and the sub left, forcing Dragon to swim to the shore with the unconscious Turner.

The Axeman was still on the deck at this point, and it is quite possible that he simply drowned as Dragon was swimming away.


See illustrations.


Not much – an arrogant brute, basically.


“Care to try your luck ?”

Game Stats — DC Heroes RPG Print Friendly

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The Axeman

Dex: 05 Str: 04 Bod: 04 Motivation: Mercenary
Int: 03 Wil: 02 Min: 03 Occupation: Mercenary
Inf: 03 Aur: 02 Spi: 03 Resources {or Wealth}: 004
Init: 015 HP: 020

Martial artist*: 05, Weaponry (melee): 05, Weaponry (flying axe): 07

Lightning Reflexes, Schtick (Flying Axe)

Underworld (Low)

MIA to overconfidence

His Flying Axe has the following stats [BODY 05, EV 04 (05 w/STR), Rec STR 04, Rec DEX 04, Drawback: On any roll of 5 or less, the flying axe will accidentally hit something the wielder didn’t intend in lieu of its target – unless a roll of 5 is sufficient to hit the target.]

Flying axe of fury

In the hands of a specifically trained martial artist (who has taken the Schtick : Flying Axe), this weapon enjoys some unique benefits. Block attempts against it are conducted with a +3CS penalty to the OV, unspecified defenses receive a -2CS penalty and defenses specifically described as dodging receive a -1CS penalty to their OV.

This represent the flying axe’s sheer speed, reach and ability to wrap itself around any obstacle and still strike its target.

Likewise, a specifically trained martial artist (who has taken the Schtick : Flying Axe) who is taking the Laying Back maneuver enjoys a +1CS Bonus to his OV against attacks with a lesser reach than the flying axe.

By Sébastien Andrivet

Source of Character: Richard Dragon Kung Fu Fighter

Helper(s): Jobe, Roy Cowan

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